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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。 9 ?- Z$ g1 {+ u% O. E* p/ I
5 R: N M- L# f$ k/ l提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。4 G3 _: X+ e: t1 F' S
$ v; H; e" Z( h! `' E# S3 x* y这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络上搜索到的老版游戏也大多为90年以前的Mac OS下程式。
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" C. q1 p* W) E- G9 Q: v; H6 u' l但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。6 y% N* \9 h ]( `$ G1 r& C
6 { N2 @; a1 |+ \推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!5 x1 S7 Z8 p- |4 ?3 x) b) m
, [/ R( v4 P" ^/ V6 m本回笔者在Blog中提供的,就是一款java版推箱子游戏的简单实现。# N, L/ |$ o2 K8 S& J% U. x
2 F8 a# [& n* ~- a- ]/ a5 _笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。0 f0 A& j7 T$ |) D
4 }! P) f9 I8 H5 Z! Q; u目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码在jar内。. c# F: I6 ~2 B' i7 F
游戏截图: 9 Q! J k4 h7 V/ O9 n
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核心代码:
2 x: w1 u+ c8 V! U7 SSokoban.java - package org.loon.game.simple.sokoban.control; . b' V% Y$ w9 r. p7 a. J
- import java.awt.Color; 3 V- L3 [* `& @" n
- import java.awt.Font; * A( o1 _, E1 ~, {6 E/ A
- import java.awt.Graphics; 9 ]' O9 }! ` V- C2 Z: Y* Q$ q
- import java.awt.Image; 9 h2 h3 _/ s4 c: i$ }
- import java.awt.event.KeyEvent; & {: a% V. e; k8 \/ N
- import org.loon.game.simple.sokoban.GraphicsUtils; 9 z% x# |! w, U+ G9 {5 \' T
- import org.loon.game.simple.sokoban.LSystem;
0 M* x$ u% v& b! q, L v9 |. T - import org.loon.game.simple.sokoban.SimpleControl; 2 |5 |3 J% _( P2 Z* O/ W' b& w
- /** 7 k8 l+ I: ?! W$ w3 {4 u' u1 t$ T: k
- * Copyright 2008 - 2009 4 y3 z6 k# f' I9 f7 e: y
- * - e/ a d8 k0 d, x
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not % }: A+ i# j6 X# N2 d
- * use this file except in compliance with the License. You may obtain a copy of 2 _5 K7 {! K, }- w, w' {' Y
- * the License at # w' L& H. W& U' R( |7 p% X$ W8 i
- *
- [( l/ @: z/ d9 r3 o - * [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
8 Y' @7 g- I7 ~8 C6 k* I. i/ s - * - M0 K3 A O3 w8 ]& |- j1 L5 y
- * Unless required by applicable law or agreed to in writing, software # H) d4 J# f( {2 Y1 T
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT 8 S4 ?7 ^9 w/ M; {3 j/ ^
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
2 o0 d$ V- Q* m/ ~& ^3 d - * License for the specific language governing permissions and limitations under
$ f3 |2 b3 c* Q7 V' q - * the License. 7 V& Q! P: w) p* M& }, A
- *
% b; |" n4 p' A$ p- ]/ p. b6 \' F - * @project loonframework
" [# ?9 A% R* ~( ]: o" D+ W. K - * @author chenpeng a: B# M9 H: g; X: \ p2 W/ p# [
- * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn 8 v$ _+ E* D. x# p2 Q8 }
- * @version 0.1 5 [% e( d! B% g/ ?5 K+ l$ }( D
- */
. E2 p2 P9 [) v `2 e - public class Sokoban extends SimpleControl {
4 k( O) P* i: Z# l; @% E, e) `, n1 ~ - /**
) {8 g) o* l" a; r - * 4 a& I0 e4 p1 f `* j1 {/ ^3 n Q
- */
- Q1 M, s5 H5 r3 k- l6 v! } - private static final long serialVersionUID = 1L; , Y: x( m& _+ l" F
- private Image backImage = GraphicsUtils.loadImage("image/back1.jpg"); % ~2 t) j/ L9 Y" K/ e1 O
- private Image screenImage;
6 }& q: Z: p- P& P5 K; { - // 墙壁图
& S8 D- p& L; z0 ? - private Image floorImage[]; 8 ?/ X3 D# U4 P) j
- // 角色精灵
0 I7 k) i5 a; K V/ e( d0 i - private RpgSprite sprite;
* L# h9 l/ c! F C6 m - // 窗体显示图
' \& f% w6 }3 @/ ^: y$ y+ e7 Q - private Graphics screen; K `7 p; Q7 X1 `2 c* U, V4 A
- private String message = "按下 [Enter] 开始进行游戏";
0 B3 D; x7 q/ |$ d9 b2 } - private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6", 3 P; B/ o( r: }' [! r
- "关卡7" }; . M3 j! T% T# j8 [ \) y- O
- private int CS = 32;
7 F) \" }6 h3 D' h1 A9 T4 J' N - private int maxX, maxY, comps; ( O) {3 g( v: F
- private int stageNo; 9 Y" P# y# O0 R
- private boolean complete[];
6 u4 Z9 l& l& i% ?3 d$ D - private boolean boxMove[][]; 8 p( f# O X. s' ^: i9 @
- private int hp[];
3 E2 s# O% x/ V! b0 A0 k - private int stageStates[][][]; 9 w* Q' ]1 r4 Q% |/ ^. g( d
- private int ons[][];
7 f: y- `5 d) R4 E - private int role[];
1 _ {' J* F5 q - private int rolex[];
$ r$ q7 Y( F' D; c - private int roley[];
' z+ h; A$ l. B4 Q: P; q - private int mapx[]; 6 s M' p# @8 J& F8 m
- private int mapy[]; % M4 Y+ D8 `" V8 X' c: b
- private int sleep = 0;
! K8 r# a1 Q8 u$ C- } - private boolean succeed = false;
* E' x% }$ w! \ - private Stage stage;
+ }6 q" Z# E" [2 }& w1 x$ ` - public Sokoban(Stage stage) { ' s: |$ r0 [% s
- this.stage = stage; " l7 A8 y9 \5 d4 @2 T r
- this.floorImage = new Image[4];
8 J, a( O2 h% V( l - this.sprite = new RpgSprite("image/role1.gif");
" D9 v" T# O. B+ S - this.maxX = 16;
+ C- x1 y: A$ U0 H$ w3 b' `2 O) J# M - this.maxY = 13; * I- Q0 `# E" L" W
- this.comps = 0;
( Y5 d/ I- ~, {5 B4 Y - this.complete = new boolean[stage.getMaxStageNo()];
% T7 O! i+ _2 A; M% t* M - this.boxMove = new boolean[stage.getMaxStageNo()][1500];
! ], m! R0 v$ d - this.ons = new int[stage.getMaxStageNo()][1500]; ' X& _8 T/ p% W h' d7 r
- this.hp = new int[stage.getMaxStageNo()]; ! C1 T$ u* L6 {& m4 i2 I* U# M8 Y
- this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX]; ! w' R$ Q0 q* p5 l
- this.role = new int[stage.getMaxStageNo()];
" P, L# g/ ^ ]+ j - this.rolex = new int[stage.getMaxStageNo()];
: O v- `$ m! [ - this.roley = new int[stage.getMaxStageNo()]; + c2 e3 v' O3 ]' u
- this.mapx = new int[stage.getMaxStageNo()]; / d5 N1 O* g1 o; \) T" D
- this.mapy = new int[stage.getMaxStageNo()]; : T8 Z# R5 ^& Y
- for (int j = 0; j < 4; j++) { % \. }* q! D! T" i" c5 ^* m( D
- floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1) : @+ r3 U B9 _
- + ".gif");
6 N0 D' N; \) k7 M - } 5 n& X+ H* J/ W, ]" m) {
- this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS
- }9 d3 J0 j3 N" C& h - * (maxY + 1) + 32, true); 0 z- z/ X5 c% P5 I, }
- this.screen = screenImage.getGraphics();
9 p0 @. I, V# p" L( R! {) N - for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { - y$ U# j; }) i$ y4 B: m, V
- this.setupStage(); & F: n+ e7 @8 m
- }
# S; I6 U8 ]# {3 {! {5 ^- ^ - this.stageNo = -1; & u# k {, ~" x! R) C5 O9 m
- // 开场界面
$ K& D6 u0 G% R! g - this.openDraw();
% w L9 e2 w! T7 X+ N& z: S - } 2 k% `1 m+ J* ~, K
- /** & t% n9 |" ]3 u( `, V1 c8 V4 T
- * 刷新关卡 5 [4 l! R/ A/ I+ x5 s
- * : N+ m+ o4 y i0 U
- */ / j' ?9 a, L" q) T/ q
- public synchronized void reset(int stageNo) { + f5 D3 i/ a2 t4 p: r- {2 O) c
- this.stageNo = stageNo;
# k/ J7 h7 c. V6 I - this.stage.getMode()[stageNo] = 1; / T: x) ~0 [% ^: A
- this.message = null; ) O; Z/ L: s0 p! R
- // 设定关卡 0 b6 I2 M6 U4 _* U( V. V5 ~
- this.setupStage();
. V( q" x, R; B2 ]7 e - // 重绘背景 - [! P6 i. k$ u, D" K
- this.background();
, q6 y. D% D5 m2 ^# \5 H - // 重绘游戏屏幕
2 M' _/ T# ^3 i$ u8 z: S$ B% l! J3 x - this.drawScreen(); $ b9 n& f/ w1 K2 g8 A- L/ H
- } ! k$ a! c/ y. v2 A6 k3 B$ u
- /** 0 W" p7 o% m4 {" N0 A f
- * 绘制屏幕背景 1 d3 V/ L6 h6 D
- *
/ a6 M. I) C2 X6 r. x - */ 9 Q: W ^1 Q. F. c
- public synchronized void background() { 5 H+ D' J. w" D5 t+ Q7 x/ L
- screen.drawImage(backImage, 0, 0, null);
) F K S& t9 q! H6 Y" @4 H2 x - screen.setColor(Color.black); - I7 Z7 \% [1 E9 K, y
- screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40);
) g2 E, u3 J2 a - }
( d/ H' N4 e! E8 I r* D - /**
& }1 N" u5 T( T a$ q3 l! B2 L - * 绘制屏幕图像
4 q4 x( u( b' m9 k/ ]# y1 r - *
& h' I' {6 T; I7 [ - */ - s: T9 }# z. O
- public synchronized void drawScreen() {
1 a$ ?, s- U3 U5 C: r% P - if (stageNo >= stage.getMaxStageNo()) { 3 o! ]& g% n, O( D; F
- stageNo = 0; 5 \8 t0 }4 O i
- } 8 O. {% x- L* K2 k2 y7 q" e
- for (int i = 0; i < mapy[stageNo]; i++) {
' C5 j0 C. P7 |2 d - for (int j = 0; j < mapx[stageNo];) {
$ x( }" D' s/ V0 X! i: @. h - switch (stageStates[stageNo][i][j]) {
. e8 n4 W4 Y# U) j& [1 T8 G - case 2: " W$ M# g5 ^( \: `5 s% r+ l# g8 w
- case 3: 2 K: h j, F$ ~$ b% |+ Q% z
- case 4:
5 {5 ^6 Y, k$ ]% e/ v4 X! K3 ~ - case 5:
) j& N* P3 Z0 V$ l - screen.drawImage(floorImage[1], moveX(j), moveY(i), null);
. ], {; M( x3 `7 ~ - default: 1 [- b& T! n5 t7 d% B( i" L8 y6 K
- j++; " u( P3 g; y; P/ C7 }' H
- break; ( ?6 V E1 y6 B$ q# g2 U
- }
, G" {% M# H* ?$ R2 O - } 0 U+ Z* I+ h6 |, [# M
- }
' T( v, H. g1 p1 @ - for (int n = 0; n < mapy[stageNo]; n++) {
( U, R/ y; A) T! T8 |: i - for (int l = 0; l < mapx[stageNo]; l++)
5 `; N# ^ N! e5 L) @& Z - switch (stageStates[stageNo][n][l]) { ' o0 f1 F: X$ M& Q" Y( k* X. ~
- case 1:
! H: S7 _9 ^* T6 d& e" S: _1 a - screen.drawImage(floorImage[0], moveX(l), moveY(n), null); 4 U! }, n8 g+ q+ T* I' |- P
- screen.setColor(new Color(32, 0, 0));
1 A$ ~% p1 v6 \$ ?. ^2 U3 Y2 q - screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1,
# N7 D. R5 g7 S+ Y' }5 z - moveY(n + 1));
% E h" r1 ]; H3 [9 k* F4 r/ b9 V - if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) {
1 s8 X( m0 Q1 T0 {$ N - screen.setColor(new Color(160, 128, 96)); ( t7 [( G7 A; v' t; O
- screen.drawLine(moveX(l), moveY(n) + 1, moveX(l),
: L: _) H5 q6 x' d9 ? M( G7 \ - moveY(n) + CS - 2); . Y& {$ J& ~' i; a% _1 o$ R
- } ) J* ~! J2 x0 z6 K/ D
- if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1 ( T4 K+ X9 z |$ W
- && stageStates[stageNo][n][l + 1] != 1) {
. R) N& ?+ c) a. s. C2 }" u - screen.setColor(new Color(72, 64, 64)); $ L! C# G( e6 A9 L: y- O
- screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l) 3 Y8 p3 R, M6 a6 n3 q6 v% e' N
- + CS - 1, moveY(n) + CS - 2); ( g. c5 g- k" z' c
- } 3 K T( j; p I5 B: O! h
- break; 5 |1 X) z% v" W W. U% R; Q" T
- case 2: 0 O& }5 c- k' a8 {! r1 k5 T% |
- case 3:
* b2 J, I" P* w/ W* B$ F - case 4:
% Z, c: ~3 w6 Z% S! K M9 x9 T - switch (stageStates[stageNo][n][l]) {
+ Z, G$ y3 p6 \. z0 O - default: % d) n5 Z0 Z8 Z
- break;
+ R/ R( U9 @# W5 m1 x5 n - case 2:
( ]* u# `: Q0 c, k8 k5 Z3 ^: s - case 3:
6 M1 z, ?% C- b9 L$ U# E - screen.drawImage(floorImage[3], moveX(l), moveY(n), 6 y. u# d8 h/ p' d
- null); " }+ h2 L/ E& x ]2 {, T T P8 T
- break;
6 E: h! v3 \* h - case 4:
) E/ R5 ?) K" g. h/ c% q F - break;
7 e( h+ b: z5 K p0 ]# R - } " o U0 `5 p. M9 m8 P% |( {+ u9 T! d
- if (stageStates[stageNo][n][l] != 3) " z: Z1 D6 U* a! r I o
- screen.drawImage(floorImage[2], moveX(l), moveY(n), 3 L7 S4 j6 X! T+ z. o# j
- null);
4 r. A, z6 r" f5 c - break;
* z! D' K s8 p6 X1 X2 S. R$ d# |/ W - default: 9 e$ u0 h: L4 |2 T3 ]$ e5 x
- break;
( A7 h( [6 l% N; U r% C - }
) ?: ~' f5 Q) n3 t+ f4 r - } % ?8 b7 w% }! @ F
- // System.out.println(role[stageNo]);
; I! d, A1 Y; W - screen.drawImage(sprite.getOnlyMove(role[stageNo]), : r2 d& z% z- j9 W) t, w0 r
- moveX(rolex[stageNo]), moveY(roley[stageNo]), null); ! }$ ?( v: z: s W7 G, I; B
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) {
6 \( R9 g0 `9 c) i/ W$ [' L - screen.drawImage(floorImage[2], moveX(rolex[stageNo]),
2 y% g- i+ G* [# h: O0 w - moveY(roley[stageNo]), null);
8 v4 q9 B. m; x4 i7 s - }
* ?9 V2 I( g4 F* M1 Y3 }) f - setupDisplay();
" Y. y7 K1 D4 }: j - } 0 R/ @5 a& K) J% X* ^) T) N
- /** . C" H- a8 q" v. q, b) A0 q
- * 定位到实际的X座标 6 Y1 c/ ~, ^6 k" z% g% B
- *
+ f3 F( c3 A* g1 p9 I - * @param i
9 g, {7 H* f2 O8 e( j7 `2 a( [ - * @return
3 R" {( x- }# V' w - */ . c: k! L) N1 ~" D' |) j
- public int moveX(int i) {
7 i& f8 s7 t' J - return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i;
% V1 T0 v8 C; b9 M$ g - }
; B1 Q, v% E& m- f - /** / w8 w" F. K. N3 ^* d. J' k0 A
- * 定位到实际的Y座标 ( b6 Q8 t3 T$ O* V+ ?8 c- W
- *
- l# t0 j2 U1 \8 ] - * @param i
' }4 i0 Z$ O9 a. H - * @return 8 R1 Q+ K4 x6 K8 Q
- */
$ w5 |+ ?2 }" o& t - public int moveY(int i) {
5 ~$ Y+ C6 ]6 W! U6 K - return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i;
S ?- d% y8 m6 A - }
, e; {! I" z% J v" o; G7 V3 ^/ B - /**
; v( `: T0 w" q1 h. m# O' Q - * 执行操作
6 h6 e' [& F* o& Y, \ - * 4 T) q8 }9 ]* e; G) G: u4 I+ s$ ?
- */ " p; s/ N1 e' T3 z) G2 ~" G4 k
- public synchronized void execute() { - T# a# f4 I. e; x
- boolean flag = true;
1 C5 n h) C1 d% W u - for (int i = 0; i < mapy[stageNo]; i++) { 8 P5 I! @4 j# b8 I
- for (int j = 0; j < mapx[stageNo]; j++) {
$ O/ q% o# N z( \/ Q+ p* l" T - if (stageStates[stageNo][i][j] == 4) {
+ h4 J9 y# [' l2 [0 f - flag = false; & z8 D$ I" z0 d
- } ' Z2 x2 c! w* F q0 V
- }
( F, I0 d8 d: B$ E3 w8 a0 y% T' L, A - } ( F) |. h% y0 k& V# V
- if (flag) {
5 g; `3 ]$ Q0 Q/ Z1 \3 r( D, o - stage.getMode()[stageNo] = 3; 4 S+ e: P: I/ { p1 X
- complete[stageNo] = true; ; B9 h* d* E- ~' L
- } else if (hp[stageNo] == 0) { 5 A8 B4 A2 b+ h1 @
- stage.getMode()[stageNo] = 2;
9 j5 m# r2 [% ?) z - }
0 C, P2 U7 f7 f* }. ~ i H) p - comps = 0;
* y! [( _# D( _9 O7 P. f! z - for (int n = 0; n < stage.getMaxStageNo(); n++) { 8 g1 [. R/ t7 L
- if (complete[n]) {
0 I+ Q1 A* {* l - comps++;
$ p- `1 \: y8 I) _. X - }
, K1 M/ C$ W# Y7 x: S2 W5 J9 ^: _/ N8 K2 ] - }
* W4 f+ D- o3 O" S9 Q. S - }
) [1 d3 g% t; F" }, B# P. V- |: W - /**
, k% I, ~+ u* A - * 键盘事件处理 : Q* f4 V7 f5 U5 C' N
- */ 3 s5 L5 p1 k' x3 d& m
- public void keyPressed(KeyEvent e) {
; ^# T# H- l3 d - if (e.getKeyCode() == 10 && stageNo == -1) { " M+ y( Z2 k! d
- // 开始关卡1 0 A+ y3 k" t g2 H% y/ {; ~. ^' U, K7 a
- reset(0); 1 n& d& f% W$ k5 R; e
- } else if (stageNo < 0) { 3 s5 Z! o- h9 f6 @" N7 S# ^! y
- return;
9 y* |% b" Z8 k/ f' r$ R3 v - }
+ L! @3 m+ ]8 v: x* e" A+ T - // 选关(默认为最大支持7关,更多请自行设定) 1 p7 s- j( H* Z2 z4 m7 m d3 q6 g7 s
- if (e.getKeyCode() == 97 || e.getKeyCode() == 49) { 4 [# J$ q) Z* Q+ {3 I5 j
- stageNo = 0;
# f: [$ b+ @8 S E" [ - } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) {
+ b7 f, g1 |+ ?9 e- X# T - stageNo = 1; 8 U3 D' W! L3 v$ f" W
- } else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) { ! k; S6 k7 V/ ?9 K0 \( Q3 K$ ^$ J
- stageNo = 2; ( c! C9 p9 ~& U3 |& n6 G% I: R* ]7 @
- } else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) { J2 j: b+ g6 s- g5 O* V
- stageNo = 3;
) x+ |" c. G# G K$ \7 ~ - } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) {
& R( L: p3 Z' b( q5 H* \& n - stageNo = 4; + y7 U O" [4 C/ R/ U- W
- } else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) {
- F1 Z- L- Q1 }, b# n4 B - stageNo = 5; : w+ K, C' E9 {% s, E# l% z
- } else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) {
* t8 _ M8 |$ e5 a; J! [ - stageNo = 6;
: z9 x' B5 |( q& V - // ESC,重新开始 ( E1 [0 g, g, W) j" y0 i
- } else if (e.getKeyCode() == 27) { / V3 d0 ?* m* r( Y* d
- reset(stageNo);
, Q/ E+ k5 o$ h- J {) l1 u - } else if (stage.getMode()[stageNo] == 1) {
- l/ N, t1 a8 T! m - // 退步
4 |9 a! H; ]% [5 x# V - if (e.getKeyCode() == 83) { 9 p0 a6 ^5 b7 q$ o9 u3 Q
- nextStep(-1); * x: C, V9 ]+ v6 N4 k- s
- }
1 U8 U1 V4 n- @0 P - // 移动角色 ! E! C' Q; z+ W* o; }; \+ s
- else if (e.getKeyCode() == 40) { & X3 o' s4 q/ n6 I4 x+ S
- nextStep(0);
% T6 }% Z5 O, ?3 C6 x$ ~% K0 F7 k - } else if (e.getKeyCode() == 37) { $ s. J: V% a0 o A' b7 C7 ?- \: D9 a
- nextStep(1);
8 w0 L" H% _/ X# v% T2 q" F - } else if (e.getKeyCode() == 39) {
6 N& A: g" n6 h& P" w* P9 | - nextStep(2); ! [' k2 n: F. y: @ _. q' o$ i7 ^9 S
- } else if (e.getKeyCode() == 38) { 3 p7 n. }6 o5 G% F1 n" W
- nextStep(3); ; ?) V( t: i* A) G
- } else { + ?; _% \; b+ M* @
- return; 5 D5 p# O* X9 u6 r0 I
- } 2 l" P9 T/ G* \1 O: z( v
- } else { 7 M6 D7 I/ x4 f" Q/ F
- return;
- d# Z: X. S" W7 M. z - }
- d% C3 e8 P, y# k$ j - // 绘制背景
# L. `; W. @8 E% U - background();
4 H' g6 l# E8 b3 | - // 绘制游戏画面
: b+ p* U9 Z3 j, { - drawScreen();
% X9 l' v" g5 Y+ l - } $ E' \7 ?+ ~3 i- d
- /** ! W+ A" k6 F$ D& A, z' _" B" _
- * 切换动作 / U. L5 ]( G4 e
- * 7 u) v- }: C5 ~$ G
- * @param i . V2 q( e$ F, T. ~6 b" O- [5 |+ f
- */ 8 u$ I& I5 c! S8 B0 B, I% i7 q
- public synchronized void nextStep(final int i) { 4 a. G$ u+ |3 v% @' f
- boxMove[stageNo][hp[stageNo] - 1] = false;
6 G6 ^$ ^/ j4 ?5 `& x- Z. l - switch (i) {
. E" [ a' g4 T - case 0:
5 ^7 c, o R* m4 ]: A* @: |2 V- m6 x - if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) {
& H4 u" K# t8 Q8 D, w - return;
3 U% N% ^/ }1 F$ K9 R/ \! A! O e6 P - } 0 D' c% m8 f& N" V* |, s
- if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) { . ~; G( @; V4 S
- if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) { , b! n- o4 \9 a2 ?0 E. s% f$ P
- return;
9 h9 @& }/ A/ k8 J X - } 7 ~. v. Z z6 S/ u6 p
- stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2;
7 o8 }8 _- D1 i5 ^$ T( V" N - stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; 2 u o2 I6 `2 z' i5 s
- boxMove[stageNo][hp[stageNo] - 1] = true; 9 W0 f" `( [1 B0 E, m( [
- } " R$ |, b4 t8 p, _
- roley[stageNo]++; $ b" h1 _' w4 M' n* V0 Z8 d1 E5 E' ]
- break;
5 u) R' z& }0 v7 a0 @+ N1 Q - case 1: . j# \, [ e6 o6 C3 V+ ~
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) { 8 e! ~* J2 Q2 O. s" ~8 t
- return; 3 W) b) S8 l: f1 J. p+ b
- }
' K! @" f$ m# n/ w0 o - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) { , C; P; l( q2 D
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) {
" r$ l' t5 N/ a - return; / {8 U8 @/ Q# @" E
- }
% B, q( a& T" d8 G, \+ v3 A6 Z - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2; 1 C' I8 k, n% l, f- V b& G/ D
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2;
6 \! ?. d% X5 _* @6 J - boxMove[stageNo][hp[stageNo] - 1] = true; + Q$ v3 x# B0 N7 _) X
- }
+ F' k$ {: J/ l% T0 h# h - rolex[stageNo]--;
8 T! I3 V; C! A1 Q/ ~# \! n4 c - break; ; q* R, V3 v8 B$ X
- case 2:
8 h e8 X/ G6 w8 m0 z - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) { ! c5 \% F. g4 m% k! o/ b3 ]5 u
- return; $ h2 B% K- ]9 t6 z+ B! E- K* g
- } : v7 C) L- c; M5 K& a
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) { ! ^7 s$ A7 X+ k, a; p9 s2 K
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) {
& [7 f. h3 W2 k; U' g, `# I c - return; $ R. B' [' t' M# v( `0 c6 T8 f6 y- R
- }
9 K6 f" O% H3 R& }6 L7 h! S$ d( p - stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2;
6 u, c- R8 ~/ r* c1 v u4 c - stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2;
. D5 b3 A# ~* N+ F - boxMove[stageNo][hp[stageNo] - 1] = true; 4 Z: V0 c' p+ u' o; F) r* I2 U
- } $ V0 V8 }2 O8 k
- rolex[stageNo]++; 9 I9 v: Z( u, g/ ]) s* `
- break;
: o% \ K6 r1 C) Y. A/ [ } - case 3: . y: z! R/ x6 f- e2 s
- if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) { $ k ^ ?( `7 X. L
- return;
0 {: x- f# R# w: E }- }. F - }
9 X4 S/ {0 B! I: E6 k! m( w - if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) {
! |: W+ [" b+ o2 t3 T - if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) {
' Q+ l* S1 N9 U# ] - return;
- a7 i! z$ h" R6 t# D5 V - }
- x) O6 L' j: U - stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; " I- c6 U" S/ N( l/ m, j" l
- stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2;
7 P! k. }& s; U - boxMove[stageNo][hp[stageNo] - 1] = true; 8 G! l+ W9 V0 ` J" U8 G# U5 `
- } 7 s& t) x" N. F" \: H$ Y% i
- roley[stageNo]--; 8 K3 P6 O) t9 |8 v" ~2 y
- break;
) G1 f- M8 f* p' J+ a - default: " K, F+ C( K) {0 X
- if (hp[stageNo] == stage.getMaxHp()[stageNo]) {
* f1 S) Q+ G9 ]& m" B - return;
' O5 S0 \+ [& A4 s G4 S( A- N - }
6 O9 w: Y9 K1 h7 ~7 B - switch (ons[stageNo][hp[stageNo]]) { " a6 _9 v6 F8 z+ f/ [5 R" B9 c
- case 0:
8 B) C. y8 e3 Q- K! Z# @ - if (boxMove[stageNo][hp[stageNo]]) {
& D! `) S" r$ ^# K3 U - stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2;
& W0 a( A* [& K5 p- @ - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 0 c, m& S, n' \0 Q# ~& y
- } . g$ @. B* t/ ^5 J* U# \
- roley[stageNo]--; 2 l7 K: s0 v4 g. b( h! f
- break;
I1 q* G. ]4 M2 j# C8 s - case 1:
$ K$ _9 h o2 `* M: M! d# d. ` - if (boxMove[stageNo][hp[stageNo]]) { ' w, ]* A% U, S& T; |2 U$ b
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
5 p/ n% r# R% x% K( T - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 9 `# G$ n' S- F X7 T
- }
7 X, D, \/ y& ~/ { @0 M: U" d( I! y - rolex[stageNo]++; " z6 X# n0 g/ H: T3 P, F
- break;
9 j4 H$ u8 \' _ - case 2:
6 Q8 [: f2 w: A, b4 i - if (boxMove[stageNo][hp[stageNo]]) { 8 ?) |+ O9 H+ z& d0 o I& _) W# x
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2;
; E; R# X9 V: N2 N/ D! K- L, K - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
6 R6 h8 M9 |) n3 j1 ~0 Y - }
9 p3 _' \, i0 b' H* s - rolex[stageNo]--; # L4 z. M# n; ]
- break; . K$ C" i5 ?6 }/ a* u' R
- default: 6 J- N% T" i/ t+ z I: j
- if (boxMove[stageNo][hp[stageNo]]) {
+ `# P, v5 I2 w6 D" v: W - stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; 0 E1 ~6 r/ `2 B- O7 l: `# S
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
" u& T5 D) N* d/ G/ V - }
5 D7 Q% Q( z% u* l6 U - roley[stageNo]++;
, o/ K* L1 n5 p2 n( _ - break;
9 u* g9 n# K' w5 z+ @( E- i7 g - } ! o' ~1 m) ~; T1 u8 |$ s8 A
- break;
7 r" n7 L2 W5 K/ j4 a& F5 s - }
, k$ E+ m9 l' W5 E1 \: v# K' | - if (i != -1) { o7 _- v) `8 f, \. h$ Y" y- g: @1 N
- hp[stageNo]--; . S% t6 k' u+ N# p0 C9 i" C
- ons[stageNo][hp[stageNo]] = i; ; F: u9 j! P6 L5 s' ~- X
- }
' c6 l# Z' Q( g. r - role[stageNo] = ons[stageNo][hp[stageNo]]; , {- M) G: {+ u1 |7 O; Z
- if (i == -1) {
6 b* l8 y( f3 t4 v% b% } - hp[stageNo]++; 3 g8 L% @) J( W: S3 U [4 I
- }
4 M. J7 p5 w( K. ^; j; N4 N - execute(); # G& c- O0 Z$ l7 S
- }
4 C' X/ p; y! c d6 d$ R - /** " @ }; g# @1 l3 a; e$ Y
- * 开场画面 t6 P* U2 t) O7 C* l
- *
0 B3 i. f4 ^, L2 h4 Z - */ / ?. `0 m3 {3 {9 [6 f4 ~) u! y; ^
- public synchronized void openDraw() {
# F v1 v* K4 V1 q5 g1 H+ T/ Z - background(); 3 M; q1 p. ?$ ~
- for (int i = 0; i < 5; i++) {
% W$ W7 @7 T% T @$ L - for (int j = 0; j < maxX + 1; j++) {
5 ^' M$ \1 I( v& s+ j0 G/ r - screen.drawImage(floorImage[0], CS * j,
% M: u" [0 u/ i- S& r, ? U5 N5 Z - (CS * i + CS / 2 * maxY) - CS * 2, null); 0 s) T: a: f I
- } 1 J: A# P7 `% |
- } * z; N. v0 W; P/ B4 k! \ Q. p
- GraphicsUtils.setAntialias(screen, true); 6 Z) ]+ F* c% M+ h
- String mes = "怪蜀黍传说 - 勇者推魔王"; ! n: y8 \+ Q- z2 N- D; M+ e
- screen.setFont(new Font("华文新魏", 1, 35));
: ~! o* W% Q4 F8 u( `8 I - GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
' G9 l7 U4 N2 R% Z. _( R6 _ - .getFontMetrics().stringWidth(mes)) / 2 + 13,
* i1 a+ ~6 A4 O2 m. e% c3 k - (CS * maxY) / 2 + 25, Color.black, Color.orange);
! D; m2 J# E3 m, x9 e6 y' B+ D2 j4 a - mes = "Java版搬箱子游戏开发入门示例 - 0.1.0"; D$ N- d) A; `* W/ T
- screen.setFont(new Font("华文新魏", 0, 30));
) E' F$ | C' l: M. k. e3 o - GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
% D- b; n" {5 }' Q5 ? - .getFontMetrics().stringWidth(mes)) / 2 + 13,
* l( v1 _7 o, N/ z - (CS * (maxY + 2)) / 2 - 55, Color.black, Color.white); 4 o; [2 R* ~# c% w& s- D
- GraphicsUtils.setAntialias(screen, false);
: d& {4 W5 h1 P* ?2 D' d - setupDisplay(); , ~$ F% h; ^7 M: s( p, @1 _1 q. ^
- } 0 J6 A$ |* ?/ {. z: f
- /**
4 f9 S- D# E3 S9 [5 I - * 绘图接口实现
% n* T l0 \) z& I1 C M - */ 9 n/ S( B- z! n7 d; n6 ^! g
- public synchronized void draw(Graphics g) {
/ m1 W% u' a2 Y4 @# L4 }, D# O& B9 f - g.drawImage(screenImage, 0, 0, null);
w# A8 I$ a4 Z5 _$ Z- u! V, p" M0 a - if (succeed) {
7 _/ ?- M }6 p/ t; P - if (sleep == 100) {
1 E( s- N# h6 M - // 进入下一关
7 u% O5 ^( P1 R& t/ F* h - reset(++stageNo);
* ?" @! f# p! F$ W1 ~% K - succeed = false;
9 j o: f$ E* b3 H8 m3 d( @& q - sleep = 0; 9 E$ a: w7 a! f7 ^/ m5 t& d
- } ; P7 m' G. W, I, p0 T
- sleep++;
! d+ I+ X/ ?4 B - }
; l. n& K3 T; z, f( R - } 0 v0 f; O- S. n) N* L
- /**
* K, X; H+ U$ ~5 |0 b - * 设置基本数据 ! T& P. S' m4 D) ^! Y5 p7 W
- * * z2 V/ v6 D7 U+ F: @& E8 q+ o
- */
; d( f5 L5 e, _' v0 E$ W - public void setupStage() { + H8 ?' L2 a! c2 l
- for (int i = 0; i < maxY; i++) { - i9 ^ t E( ?4 F8 p! p5 o) h( }3 o
- for (int j = 0; j < maxX; j++) { 3 k3 {2 M! H3 n) a. Q
- stageStates[stageNo][i][j] = 0;
% y7 n. z6 T3 N+ z) j6 j& d& E - } : b, a# w; b ~: w
- } 5 j! ^( c- F. c3 l
- mapx[stageNo] = stage.getConf()[stageNo][0]; * m3 ~) h6 t( r7 [% ^
- mapy[stageNo] = stage.getConf()[stageNo][1];
" h/ z4 r; @- l1 M3 a8 v% f5 \ - rolex[stageNo] = stage.getConf()[stageNo][2];
' w# ]) t f0 Y- l4 `4 e- o - roley[stageNo] = stage.getConf()[stageNo][3];
5 a: s$ S. I0 r1 | v% @ - for (int n = 0; n < mapy[stageNo]; n++) {
- h3 L; q, g* x) t% y) v - for (int l = 0; l < mapx[stageNo]; l++) { ' N% q/ \# d7 e$ J: t3 \7 l
- stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l];
5 n* O8 G8 w1 v5 \: _ - } % s5 x! |3 k2 Y8 O; K
- }
* t! |% i% a; z - hp[stageNo] = stage.getMaxHp()[stageNo]; + x+ v! B+ s+ V( B) V5 V1 h5 k
- role[stageNo] = 0; ; j6 O6 E3 H9 v9 e
- for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) { # W) ]/ {4 ]4 [) b; I% B7 B
- ons[stageNo][i1] = 0; 9 d/ `9 B& S( R! {& ~
- }
9 P2 T$ o& K% n$ K: l Q - for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) { # V1 @+ x6 p% H; {; |$ j
- boxMove[stageNo][j1] = false;
1 @" f+ W1 I- M: m. z7 ~, d - }
- e: Q2 o! f U" B: z - } ( a+ L% a. U. B+ _% D( \1 R
- /** 5 l' R8 z, C& `$ a
- * 设置显示 + w1 h, {6 h L6 A6 K$ q" Z
- * 6 g. N7 P# {# p. ^$ _/ v
- */
# H' f* ^; V! p& d/ F' x - public void setupDisplay() { , t) l% V8 m' r+ [- d: p
- if (message == null) { ( k8 S. h5 v! P2 R7 ~# B0 U4 `
- screen.setFont(new Font(LSystem.FONT, 0, 12)); $ u9 Q3 V' U5 {" |$ ~! `
- int size = 0;
2 n' L: n, z p - for (int j = 0; j < stage.getMaxStageNo(); j++) { & X- m. q8 f3 O
- if (complete[j]) {
1 |0 Z" t/ W, v& { a8 D - screen.setColor(Color.gray);
- p5 Y8 B/ M9 D5 ~3 r/ P J. d - } else {
2 y0 ~7 o2 O8 A8 m" I+ h - screen.setColor(Color.white); ( I$ _. o6 _( r7 @, x
- } / o( P2 v! {. T" G
- if (j == stageNo) {
" |! v2 O' U! O# g/ A - if (complete[j]) {
& Z- W( o$ T1 X9 H7 |0 B - screen.setColor(Color.magenta); " o8 O( q2 r) ]
- } else { 3 E, r- @1 j- @8 R4 g0 ]
- screen.setColor(Color.cyan);
/ q3 z6 O7 Q2 r: O* l. \. F - } ( _0 E/ @$ H! D/ T' }, _
- }
( A, ~% y8 U% P7 G6 S5 J - screen.drawString(m_stageName[j], size = (10 + (screen $ r$ u* `, M( ^/ h1 T
- .getFontMetrics().stringWidth("关卡0") + 20)
+ Y N2 y' p* C! r; C( G) c$ H& _ - * j), LSystem.HEIGHT - 50); : j. Z! B) T) B7 Y3 h Y. v
- } 1 e' T3 x6 S, z
- screen.setColor(Color.white);
+ G: G/ K1 G1 l; f/ k8 `6 f$ i - if (stageNo == -1) { ( A5 v5 Y, K, b6 k+ M7 X: @# N
- // 初始画面,无数据 / z7 s1 M. S1 o- k% n' Y" p
- } else {
8 R; N7 B% x# ^: X0 i/ C5 S4 `0 t5 K# J - // 显示状态 : b! l) y6 d9 m( o+ l
- if (hp[stageNo] == 0) { 4 }$ Z) @* h, b+ i3 \
- screen.setColor(Color.red); . U0 S2 h1 e& }0 ~( i9 X
- } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) { + M* R* T) X. M8 n$ R; y' `; Q- P
- screen.setColor(Color.orange);
D: O. N9 H$ \. _) W+ k, v4 ?0 V - } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) {
+ |# r% T+ ?; H5 c - screen.setColor(Color.yellow);
. z; u1 N, H; T% }" f - }
0 |8 V5 b( Q1 g0 d - screen.drawString("主角 HP " + hp[stageNo] + "/" 5 U; Y0 U" {, c$ p! X+ Q
- + stage.getMaxHp()[stageNo], size + 50,
}. H6 E/ q1 T+ I# f( ^5 s, K - LSystem.HEIGHT - 50);
3 T$ t4 n0 y7 `7 O" |( ]+ z! u2 ]( I - switch (stage.getMode()[stageNo]) { , v4 A8 {" H( s# S1 i0 k, {, m
- // 生命耗尽
: }4 G3 o; J0 j$ X% }. ]; j7 e* m8 u; B - case 2: 4 s/ O" F0 f2 l. t
- screen.setFont(new Font(LSystem.FONT, 1, 30)); 3 I1 U8 C; \4 D5 W1 J6 ~
- screen.setColor(Color.red); & G3 F$ x, |/ O/ @
- GraphicsUtils.setAntialias(screen, true); ' ?) k& y6 X* S* t6 Q9 A4 L7 \' R
- screen.drawString("The End!",
' G, J* V6 v/ K) D+ R/ e - (CS * maxX - screen.getFontMetrics().stringWidth( ! _9 B x( z$ P
- "The End!")) / 2 + 14,
& c" d* I( K' D4 W- o$ d0 T2 Z - ((CS * (maxY + 1) + screen.getFontMetrics() 1 C. I K9 V- [, g- f; |9 w' O
- .getAscent()) - screen.getFontMetrics() ! ?8 E# \5 q' m n0 z0 Z
- .getDescent()) / 2);
# I7 q) l( ?9 c( k" f$ p+ o - GraphicsUtils.setAntialias(screen, false);
. E* r3 y$ t" |% o+ o# m - break; * h" v) s) w$ t6 r7 ^6 l, `
- // 胜利
) D8 L) S/ G4 Y& u - case 3: 5 ^" @3 Z( r6 s8 e& P1 i- W3 {' G) B0 m
- screen.setFont(new Font(LSystem.FONT, 2, 40));
7 M& K! Q" m, Q% J3 D3 P5 t4 v - screen.setColor(Color.darkGray); , l, u; s& j/ r" P9 Y- u3 Y
- GraphicsUtils.drawStyleString(screen, "Good job!", (CS 7 c# F0 G- w6 S8 o' p a" K& M8 r
- * maxX - screen.getFontMetrics().stringWidth( ' A( t0 w/ _ o
- "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen
4 ?7 p( l& \5 S0 ?0 _# m) H% W - .getFontMetrics().getAscent()) - screen
2 A* C8 Z! o2 `7 P+ v - .getFontMetrics().getDescent()) / 2, Color.black,
/ P& R9 a+ M/ t' _ - Color.white);
8 k* `- G( Q& C. C - // 胜利标记 c* X) ^# B/ U! E( N' [
- succeed = true; ! `( B" U% R u& B& ~
- break;
. m8 N2 u/ ]4 _# a2 G - }
2 w" u8 K% i9 u# p# O - }
# }7 \1 e* D- k, b+ ] - } & c5 a) G p7 w' \1 r
- // 存在信息时
) _( C: t9 f1 _0 J- R p - else { $ d2 w! c1 d) w b( x9 N- v
- screen.setFont(new Font(LSystem.FONT, 0, 12)); ( M5 M2 u9 Z+ Y
- int n = screen.getFontMetrics().stringWidth(message) + 16;
) G% G/ J2 |7 T& R2 N4 }/ U - int l = screen.getFontMetrics().getAscent()
& D! L9 u2 K% c S" L$ Z. F! c+ C - + screen.getFontMetrics().getDescent() + 8;
2 k2 g* c% Z1 I& U - int i1 = (CS * (maxX + 1) - n) / 2;
6 H% f- h$ v, P1 O7 X* z. R: G9 d - int j1 = (CS * maxY + 1) - l / 2;
- T+ g9 [4 a4 I; S; o - int k1 = i1 + 8; 2 r1 p. W4 d, v/ H( C" \. h( y/ ~5 ?2 ]
- int l1 = CS
. K3 P) H; Q: w) K - * maxY
4 L& _$ S% x. v - + 1 $ G/ L9 `4 \& B' }
- + (screen.getFontMetrics().getAscent() - screen 8 P4 H, V p( c; q) k! c) l# ~
- .getFontMetrics().getDescent()) / 2;
* r/ z9 p ?9 X M. S+ T; e - screen.setColor(Color.black);
^3 d O+ u+ q5 _/ K - screen.fillRect(i1, j1, n, l);
$ R0 ]* G* m6 s" r/ j! l. b - screen.setColor(Color.white); ! S6 X8 Z. I9 d( D
- screen.drawString(message, k1, l1); 9 Q n3 d! l; A
- }
) g* g: ]/ J1 A) ` - }
5 H- M4 o/ w7 ?8 k6 O9 K. P - }
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Main.java - package org.loon.game.simple.sokoban.main; * U& [5 `6 G" N' [9 G
- import org.loon.game.simple.sokoban.GameCursor;
1 _- o3 E4 q) u3 k6 a0 k - import org.loon.game.simple.sokoban.GameFrame; 9 m0 F4 d( J3 {
- import org.loon.game.simple.sokoban.control.Sokoban;
4 y( e. `- p' N - import org.loon.game.simple.sokoban.control.Stage;
# X6 Q( {; r3 w* r7 f - import org.loon.game.simple.sokoban.control.Stage1; ( d; b3 Y3 C9 ]& V6 ]
- /**
% @" o0 e! O4 V- W+ @5 @) {' ^ - * Copyright 2008 - 2009 8 V j6 a: g: ]$ n& m0 e* Y
- * % k% a4 \" Q( u; P1 i' O
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not ! `% V. c3 h k. X3 g: ^$ i( L! x
- * use this file except in compliance with the License. You may obtain a copy of
7 V" o9 J+ X7 d% \# T - * the License at + J4 M* G3 _) S
- *
4 ^7 q1 M3 ^8 M% ~ - * http://www.apache.org/licenses/LICENSE-2.0 5 N9 r1 R C( }
- * # P+ T$ j4 X$ b; q/ a
- * Unless required by applicable law or agreed to in writing, software
' N: _* E6 t G/ @/ F' q, Q* @ - * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
( q$ G4 P: D( t- v7 c7 d - * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the / H* C: P4 ~( k+ h( }& |
- * License for the specific language governing permissions and limitations under
# r& F2 J2 A( q9 G2 ~9 \ - * the License.
4 Y/ v+ x/ j4 ]- k& M$ Y) Q - *
% P& Z" J3 W/ `' k; s# |+ `3 N - * @project loonframework % A" v+ h- H$ E
- * @author chenpeng : e! t' h! h( `3 `
- * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
# v, o6 O6 k& y - * @version 0.1 7 c: V3 x1 @, d' u3 o, M. G% D: z
- */
2 ?3 R& ]1 G# D p - public class Main { . Q' y% c9 R9 q0 f3 B* ?
- public static void main(String[] args) { + z0 Y9 ~" r( Z# u) C# }
- java.awt.EventQueue.invokeLater(new Runnable() {
' r9 t0 }$ A1 y( M6 k3 X# K2 P - public void run() {
1 U; x' A2 [7 [! w; Z: G - GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480); : M8 q% W* u4 G! C# n
- frame.setCursor(GameCursor.getCursor("image/cursor.png")); 6 M+ p, }# B- ~" K: o
- // 获得搬箱子关卡接口 4 J' x p; c( A" Y- Z" i& M, m2 e
- Stage stage = new Stage1();
- t6 ]3 o. M' N6 S* K* P7 g - // 设定游戏控制器
* R0 `8 T" w! U% h - frame.getGame().setControl(new Sokoban(stage));
( k! t9 f/ r, V% h - // 游戏全屏
% a6 Y: A5 |2 {7 d2 _. @' O) i) I. I - // frame.updateFullScreen();
( D) b$ B4 r) n2 u7 [/ s - // 是否显示fps 6 [4 u! |7 x1 z( f
- frame.setFPS(true);
/ R+ H6 ^; X% o1 h5 J* c - // 允许的最大刷新率
+ A6 h( ^4 I) h1 b - frame.setMaxFrames(60); : I+ \* R& |" ?$ c/ B
- frame.mainLoop();
: P. x$ `4 G c/ u5 t" L# {2 D, o& P - frame.showFrame(); 7 Z5 ]$ x4 B: ]. W _2 v7 B& H
- } ( d0 t5 d; L9 H9 R; \
- }); ! h$ }' T2 j& {7 c* U& `0 A) I
- }
( |! y7 }% `* n" b - }
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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