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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。 # x1 s% J1 ^1 P+ P8 }! x1 v* R
# r6 x: {2 P* e: S& A# |: Y提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。6 s$ Q/ q" {/ q+ T5 S" H
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这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络上搜索到的老版游戏也大多为90年以前的Mac OS下程式。
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% R- y+ H% p" i. A4 X但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。
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+ a( F! o; z5 w) m4 g3 l. q推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!
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. p- j5 Z; @+ R4 P, N本回笔者在Blog中提供的,就是一款java版推箱子游戏的简单实现。, h/ d9 a4 L7 G9 l( ]
- n( s9 h/ L L6 o4 a笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。
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目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码在jar内。8 H0 D8 \. G5 o0 V( u+ O0 k
游戏截图: 8 e, [8 v% K7 j, e, v8 N
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核心代码: , B4 e* i( P; I5 T( _
Sokoban.java - package org.loon.game.simple.sokoban.control; 4 S6 e r# g, \! c' q* s( g
- import java.awt.Color;
. m5 n& Y6 J9 T; p! l - import java.awt.Font;
" ]% C3 e5 ~& h" E i - import java.awt.Graphics;
: ^7 E/ }- N2 U) M - import java.awt.Image; * K0 ~, U/ x& S. Q4 k8 \* g
- import java.awt.event.KeyEvent; " z3 l! R+ o1 \2 l. u
- import org.loon.game.simple.sokoban.GraphicsUtils;
% r3 R- b+ t' e' M( M) \ - import org.loon.game.simple.sokoban.LSystem;
9 X# F( D: c! J! A4 O( k2 f+ w% J - import org.loon.game.simple.sokoban.SimpleControl; : j" f8 c9 ^- O
- /** 6 Y- d n1 n# w% W
- * Copyright 2008 - 2009 , s' p8 L! `+ V7 {
- * ) u* N1 @( m) ]: p- [
- * Licensed under the Apache License, Version 2.0 (the "License"); you may not
( \% ^8 G% m( a! K f3 M a2 @. F - * use this file except in compliance with the License. You may obtain a copy of
3 c: ~. X9 u4 P# l+ m0 @0 f - * the License at ( d% l5 ~: E4 g; o; f- c
- *
) z5 { x) f: j( I - * [url]http://www.apache.org/licenses/LICENSE-2.0[/url] 6 P0 T7 T! C+ x0 a, r9 e
- *
* E; w, V. k/ L: [) c - * Unless required by applicable law or agreed to in writing, software ' o6 u$ L: S& s; c4 \
- * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT ! R i. ^# F# B+ N9 ~
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
4 p0 E$ t1 F" B9 E" { - * License for the specific language governing permissions and limitations under 5 x+ c/ V( l: c( j$ t7 b. \
- * the License.
- T- s4 S3 u1 R4 t/ \ - * + i" m) W1 |, O/ v8 e$ `; B! |1 G: l
- * @project loonframework 1 ^: m0 i* ] M, _3 S5 g
- * @author chenpeng
# D* t h) q. _" x! r7 K1 Y - * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
, o& O" c6 L$ p+ Z M - * @version 0.1 $ `# v1 A- Q; m* F0 t
- */ 5 I) [) M# V i
- public class Sokoban extends SimpleControl {
# T9 c; @- d; S6 w+ W - /**
- {& F T3 c A3 R9 p0 g2 v4 g. q2 { - * ! U$ D# C& J9 A$ o1 T6 s
- */ 7 `9 P2 }3 { P& {& w' t. O8 r
- private static final long serialVersionUID = 1L;
+ F0 U. h% t# _: h0 u' h4 t - private Image backImage = GraphicsUtils.loadImage("image/back1.jpg");
9 }) M9 J2 p6 w5 `" t - private Image screenImage;
6 H( K' W3 o4 i8 ]$ ?5 w! X$ R: C - // 墙壁图 T& [/ d& B) z, g: n" L2 T- f
- private Image floorImage[]; % U- L, ]$ |! F1 [
- // 角色精灵
8 U- |3 T" W1 [0 s; d* D - private RpgSprite sprite;
0 C V$ m( D, r& k6 g1 r; i6 c - // 窗体显示图
1 Z9 a6 o3 _7 e1 p# F - private Graphics screen;
8 g' v9 f6 Q/ V - private String message = "按下 [Enter] 开始进行游戏";
9 k$ z5 e) u# \0 U5 U; U - private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6",
$ p1 A" @. p9 i4 ?. Z: U - "关卡7" }; + @5 E, I0 q; @% K, P! L; Y
- private int CS = 32;
5 A: Q( h5 u* H - private int maxX, maxY, comps; 2 u" x% k% p# t7 |1 t) F2 X
- private int stageNo;
9 @& Y# q( Z& _$ E/ s1 C' p$ H+ e5 l - private boolean complete[];
( W$ M% b$ f x' A - private boolean boxMove[][];
- _# T( g) R- d - private int hp[]; . x; w) e- |/ O: u6 f8 }/ r
- private int stageStates[][][];
' r$ t n5 U, f - private int ons[][]; : u/ U0 N1 \5 F/ M: h( h6 k2 D5 N
- private int role[]; * B, Q* z. B4 q0 M
- private int rolex[]; # Y! r" a$ t; \7 {9 j E
- private int roley[];
1 U8 t, Z! v% m0 G. B r# p - private int mapx[];
- P! y* ] f% P; k2 y! @" k - private int mapy[];
! ~/ w/ j- U$ J9 g" v" C+ o+ Z - private int sleep = 0; 6 y0 ?; M5 t' l! Z# c$ M( \$ Q
- private boolean succeed = false; & g9 ~8 K; i; e7 M2 o/ Q
- private Stage stage;
; k& ~& D1 \6 M; R7 [5 y( d - public Sokoban(Stage stage) {
6 Z8 e3 E- `& q" r- _/ ~! _ - this.stage = stage;
. M/ J2 ~! s* x7 M E( m2 U6 h& z - this.floorImage = new Image[4]; " v x, A) k8 B8 ^
- this.sprite = new RpgSprite("image/role1.gif");
+ i9 z" b; V9 l8 J3 B/ { | - this.maxX = 16;
$ L1 K7 b, r3 l - this.maxY = 13; ! Y# d! C$ c9 n) H& S/ ]
- this.comps = 0;
& R, h p/ }0 p4 w4 `: j+ q, y - this.complete = new boolean[stage.getMaxStageNo()];
1 a+ c! X0 f; m& R z - this.boxMove = new boolean[stage.getMaxStageNo()][1500]; % O7 U8 B% x& n
- this.ons = new int[stage.getMaxStageNo()][1500];
9 A6 L n: Q. {. Y3 Z& c( _ - this.hp = new int[stage.getMaxStageNo()]; , y/ g6 Q7 W5 ^" e( c
- this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX];
7 g5 z! h3 y4 j9 F; n& z$ \2 j - this.role = new int[stage.getMaxStageNo()];
" `& _$ D$ S) o5 n6 [ - this.rolex = new int[stage.getMaxStageNo()];
, g0 q# y) m3 j3 S% \ - this.roley = new int[stage.getMaxStageNo()]; 4 a, [; ?- h5 [6 Q, u8 H
- this.mapx = new int[stage.getMaxStageNo()];
. S! [; F3 B; i/ f; o* Z/ c - this.mapy = new int[stage.getMaxStageNo()]; ! i# D; n2 c( O) ^
- for (int j = 0; j < 4; j++) {
* e7 E3 V5 a+ |5 Z8 j - floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1)
i& a) [3 l+ [' L7 B4 ` - + ".gif"); ; l5 L3 Y5 w% J. r, W2 {
- }
( y1 E v0 g; b - this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS
4 A* _8 q! O" F( l - * (maxY + 1) + 32, true);
* Y/ g/ k; [5 u7 b" L - this.screen = screenImage.getGraphics(); 3 ~: }$ F& Z! S) F! M4 ]3 Z
- for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { % {+ Y; D/ {9 E/ t
- this.setupStage();
$ ~. p* E/ |+ ~) Z - }
8 a7 E9 {7 {8 q) O- P3 o2 _) U - this.stageNo = -1;
- G* Y9 N( T4 k) i3 f# f. J A - // 开场界面
5 a; N; U6 A6 l; L) P, i9 L - this.openDraw();
- V& z! z+ V+ L4 v P; l6 J1 d: X - } $ v( b Z& J- t
- /** ( j# e" {" Q& T+ E6 }" o
- * 刷新关卡
) P* [! P* E% [5 j - * 4 f9 p1 ~6 x7 Q6 ]
- */ 4 t# D" e$ o+ d2 I7 E; N' A" l
- public synchronized void reset(int stageNo) {
5 o# P( v' c5 z# N5 Q) D - this.stageNo = stageNo;
1 x' v7 {: {0 M2 x6 b4 [ - this.stage.getMode()[stageNo] = 1;
- q4 o4 m. o$ Q, ]# x$ U# T n - this.message = null; ' t/ ]' \& F* J! X+ b+ w- u+ j
- // 设定关卡 ! f* _* ~9 b+ a! i; W, y( ~7 e
- this.setupStage(); 0 }' V# n1 A$ p6 S! L& S0 V
- // 重绘背景
3 R7 s: _- Q* c% Y1 u0 X5 |1 N - this.background();
0 ?! ]9 ?0 d7 o" y" ?& j' R# A7 G - // 重绘游戏屏幕 ( [9 S5 N, a) q1 U$ Y
- this.drawScreen();
0 e6 ?# E) y1 ]( c6 o - } 2 @6 e. K1 s6 \ ?7 r
- /** , s( T7 ^/ ], V* l; v, d2 X
- * 绘制屏幕背景 % x+ ]9 @" r% `( \% k7 Q$ c8 W
- * # H4 ]. u, s/ y! }
- */
% u6 z9 K/ t7 i, t( `# `0 ]& g - public synchronized void background() {
( \2 d2 D/ B/ F9 Z X" R; u- K - screen.drawImage(backImage, 0, 0, null);
0 v: b: O1 @& g9 P - screen.setColor(Color.black);
; B9 d2 f2 y; j - screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40);
; W' r5 q- A( U4 D* Z0 g - } . B j3 w: E4 }8 c1 j$ ]4 [8 o1 F
- /** + \* A" ]; _* E+ r& \$ z( _
- * 绘制屏幕图像
! |% L" x9 |% e# H% p, Q, _5 s - * 2 s& P% v3 r# k
- */
+ D4 |+ A5 D' F. A - public synchronized void drawScreen() { 7 c4 h+ b1 k# y* g0 j) F& `" [* r
- if (stageNo >= stage.getMaxStageNo()) {
' F/ V0 J" G; C/ i - stageNo = 0; l7 s0 Y0 o4 ~ m2 W C, \
- }
( O, W7 j# I* v) \ C) S. h - for (int i = 0; i < mapy[stageNo]; i++) {
6 l* F' b: x7 E) `3 X" N - for (int j = 0; j < mapx[stageNo];) {
3 D3 ^9 n( G( I& O - switch (stageStates[stageNo][i][j]) {
) f/ j+ d$ n& X4 t - case 2:
% L, r4 M. G0 I9 Q3 \ - case 3: 2 b; t6 ?, J4 P. B4 ]3 X7 X$ a% [* q
- case 4: ! H! W8 ~7 J2 C% X3 u/ O8 ]
- case 5:
8 Z# Z, L5 b, ~& N2 c3 j6 r - screen.drawImage(floorImage[1], moveX(j), moveY(i), null); 2 E0 e4 K/ Z+ Y# z+ o$ W( T
- default: A; O/ |4 j$ ^' {% l
- j++; # P, |/ c* A- U9 g' ?; g4 }+ b; j* ~
- break;
+ u: s u% l" A$ U4 x, L+ g% T - } : V* l! ?8 Q7 i+ z, L: k
- }
0 Y$ g- B7 [' P1 K0 F6 _1 b; {. r - }
: l. y( y/ Z. u - for (int n = 0; n < mapy[stageNo]; n++) {
! b- G, q5 O# t7 M1 k( H \ - for (int l = 0; l < mapx[stageNo]; l++)
0 }# K6 d# P1 P" H, n - switch (stageStates[stageNo][n][l]) {
' [+ N: W" Q+ f# {3 Z& A" P" V - case 1: + X* N, i* z' ? i, R
- screen.drawImage(floorImage[0], moveX(l), moveY(n), null);
) Q" g. N6 ?! Q% e* X `) W' q - screen.setColor(new Color(32, 0, 0));
* x+ y6 I8 F! w) }9 r. g8 ` - screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1,
+ Q/ V$ D/ x+ V - moveY(n + 1)); $ [; q1 N% n& I: o
- if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) { : i/ W6 i' S; d4 q% V
- screen.setColor(new Color(160, 128, 96));
3 x8 \3 f! g& m3 u( E; s- t - screen.drawLine(moveX(l), moveY(n) + 1, moveX(l),
* u2 T8 |/ D3 r+ Z3 C. V/ _ - moveY(n) + CS - 2); & u/ L2 n' s$ f9 G% W+ _# {/ ^ p& P
- }
8 N! V+ F6 Z. x$ P8 N7 I" z - if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1 9 N3 H1 w( r4 m- f
- && stageStates[stageNo][n][l + 1] != 1) { $ o6 w& P$ z' o7 a. M# [
- screen.setColor(new Color(72, 64, 64)); $ E$ t6 o3 R y9 _4 t; Q6 z, O2 h( e
- screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l) : L( @: R2 p/ d1 o$ k6 p7 h( q
- + CS - 1, moveY(n) + CS - 2);
* b1 d" @" ~5 U6 m$ k4 t8 a - }
# l W- S; B/ i. j8 N& R. g - break; 4 X E$ @ X8 G/ H' _4 o
- case 2:
5 p' \: f+ T N( ~# A0 I2 K4 m }$ O- x - case 3: % J' Q E/ Y& ]8 |/ \1 N: [
- case 4: 8 Z* H, H* y3 u
- switch (stageStates[stageNo][n][l]) { $ q% _! i7 [. a* g0 Q
- default:
2 q# @7 A8 J" [- Q$ ^" I, t - break; ! e. J: a) V0 ~+ Z2 Q3 s
- case 2: " r2 a$ L8 M3 g' [
- case 3: / }4 G. y/ ?/ X! G1 E% g+ L
- screen.drawImage(floorImage[3], moveX(l), moveY(n), . h! Y! q: u0 ^8 j* z
- null);
& U$ ?6 s2 i2 X2 r9 j - break; 5 l( g2 b5 ^# a" O# f% h! u3 T
- case 4:
0 Q7 e' Y; @2 E8 ] - break;
) ~# g8 W& v8 k5 F5 _6 `; x0 s - } - C6 C9 P4 h4 @3 g
- if (stageStates[stageNo][n][l] != 3)
J) I& I8 Y+ |# q2 m - screen.drawImage(floorImage[2], moveX(l), moveY(n),
" a7 P4 t( [( M( Y# e6 r - null);
! i5 \. L3 \# I - break;
5 J7 d! N0 c/ ?! u. {& y' w, d7 @1 a - default: 1 `+ P4 A, z* d" M% j0 g: i/ K
- break;
4 z: Y) c1 d" \6 {5 x- k( y - } 6 I& x) \+ \) x' a
- }
5 s; z2 b" S4 O! T; E - // System.out.println(role[stageNo]); 2 F3 I5 L) l/ p8 d5 S
- screen.drawImage(sprite.getOnlyMove(role[stageNo]), 1 G6 L. d" \2 q6 z: D/ x
- moveX(rolex[stageNo]), moveY(roley[stageNo]), null); 2 N! U' w2 ~, N8 @; g s8 f
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) { - c2 U8 ~3 z* V8 F, M% P) t0 e, t
- screen.drawImage(floorImage[2], moveX(rolex[stageNo]), 5 u3 z( ?9 o- r$ _0 O
- moveY(roley[stageNo]), null);
8 z$ u. _6 k8 ?/ B* D - } 6 t0 A& G, W+ o# c5 F7 y
- setupDisplay(); ! Y0 C* H4 F1 C @+ T/ A
- } 8 g. W+ W7 k, _" j& w9 }
- /** ) ]9 { J" H2 A2 D) Z5 i5 V
- * 定位到实际的X座标 " O. F4 K/ c& F
- *
- t* X6 _( l& `0 t! ~ - * @param i
9 o1 Q: H4 I$ Z7 I - * @return 8 y: \" Z3 g' G# D
- */ 6 _. I: h' D% Q* M1 M! D
- public int moveX(int i) { ( v- k$ ]6 l& ]' k1 q/ g: R: O
- return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i; # W1 p8 }; Y; Q; j( k% W% m
- } 9 `) x4 V i$ {! Q: n) Y" F3 h
- /** % O9 B9 B1 A; z; \, i# y
- * 定位到实际的Y座标 3 }! z+ A z; g2 b
- *
! k# ]4 g" P; P, v - * @param i ) j3 p6 ^0 z' m7 j
- * @return : U, s1 n2 Q* ]& a
- */ A- W% i) N! u2 b# w6 ^0 Z
- public int moveY(int i) { # |. m) r1 m2 U% a2 z; p! v
- return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i; P# z1 h u; g8 f$ j
- } " E" Z/ w- c& [: `) G; b c1 S
- /**
+ z& N( E( E& |8 Q/ N( f" E$ v" G - * 执行操作
# a: H+ C" y7 D h; u X4 c, s0 M3 W - * " D/ E8 u6 p: G' \0 g% f
- */ 2 P9 Q! R+ N. R+ i M4 y
- public synchronized void execute() {
& g; V- ~. L+ G& V" n6 V - boolean flag = true;
7 X; v3 b, Z' A4 P - for (int i = 0; i < mapy[stageNo]; i++) {
5 g8 f0 ?/ d3 a2 y" U3 G" n - for (int j = 0; j < mapx[stageNo]; j++) {
) N. w1 p5 z( H+ e2 | - if (stageStates[stageNo][i][j] == 4) { 2 }" U2 G) v* m, Y% K1 g! b
- flag = false;
; h( c' Q! y! a0 @' E - } , X+ S- r' n4 \8 {( X
- } 2 g- g8 t# ] A: @6 {
- }
2 ?5 M) w3 P* s. R* L - if (flag) { ^" |! q% n& A0 f8 y
- stage.getMode()[stageNo] = 3;
3 J$ z: q. F V! | - complete[stageNo] = true; Q' f9 v, I" v1 a
- } else if (hp[stageNo] == 0) {
9 q7 n/ g) b' T \& Y7 ] - stage.getMode()[stageNo] = 2; ' S+ e7 w+ o$ p% k: l9 b6 E
- }
- j* O4 E; `( H; U" a3 w - comps = 0; : H9 y) p/ k+ d5 D
- for (int n = 0; n < stage.getMaxStageNo(); n++) { 1 ]0 \' [) m6 [
- if (complete[n]) {
! G) f- G' |4 t) h' T - comps++;
/ {& d; q. K" B - }
) u4 y+ I7 l3 a7 o - }
! D, B% B9 }& J& } [0 d* c - }
/ n7 c1 f: V& Q$ G, W8 _ - /**
4 M0 W& b+ _! o6 h; I9 y+ m - * 键盘事件处理 0 \; w+ ^( @# J5 j9 j
- */ 8 G3 x% M9 f! B! J. A8 Y
- public void keyPressed(KeyEvent e) {
$ b ?. J! R. c5 k/ b - if (e.getKeyCode() == 10 && stageNo == -1) {
" G& [+ ^' B! u8 Z4 c V - // 开始关卡1 $ [* D4 K! M$ j# W
- reset(0); - A3 V6 A) ]; w3 t8 q) [- ^ @
- } else if (stageNo < 0) { 4 a6 [! ^* k+ ~; M
- return;
# R! k, O! c! ? - }
4 ?' W, | x; O$ b+ K - // 选关(默认为最大支持7关,更多请自行设定)
, z; ]- Q7 j" F" G9 i - if (e.getKeyCode() == 97 || e.getKeyCode() == 49) {
1 S8 }: n. n" d" m( q4 |, ^$ q - stageNo = 0; " C1 ~+ D' h0 q) W: [" u5 T
- } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) {
$ H% W0 s3 j t0 P9 e- \ - stageNo = 1; * \7 z5 Q" [6 g+ x# A
- } else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) {
! A+ ^* s3 k' ]1 v$ K - stageNo = 2; , |( q. \7 ~' s1 J+ V8 g, K' W" N
- } else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) {
& P, j; M- y& y8 N. v - stageNo = 3;
' U6 v5 s2 p' o; V' @- B, V% s0 w - } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) { 7 q* M k# V. |# m
- stageNo = 4; 1 x: v# `) U8 C% i F5 W
- } else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) {
3 K, E% O( i, z4 s: F/ [2 D# Z3 A - stageNo = 5;
0 Z0 O: P6 O- P! \6 D+ o - } else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) {
: F* p, ]1 s# p$ f1 S - stageNo = 6; $ c3 k6 }5 l0 J0 s
- // ESC,重新开始
. y& u2 E% D. _3 [/ i. @' `9 x - } else if (e.getKeyCode() == 27) { 3 `# P9 X' c4 j6 f% r( ]
- reset(stageNo);
- O! P1 H* M l$ H7 k/ r3 \ - } else if (stage.getMode()[stageNo] == 1) { : h, P" \- v! s0 r
- // 退步 1 g$ \/ B6 w) ~! E K/ d
- if (e.getKeyCode() == 83) {
5 B+ R/ t5 [8 M9 {) f: I5 k - nextStep(-1); 2 ~9 k! S# [6 O+ x5 t' i) a. P* y
- }
7 B: i. w3 Z2 k2 j8 R& ~" R9 } - // 移动角色 8 d; B4 E* u8 u J5 t
- else if (e.getKeyCode() == 40) {
/ x% b7 Z0 ~$ h8 h2 m2 G$ f9 M - nextStep(0); & K; n4 [3 G) X' o5 P
- } else if (e.getKeyCode() == 37) {
/ r8 j* K8 _& k# F* n+ U - nextStep(1); ) f1 \. M% ^/ N) M) }, |
- } else if (e.getKeyCode() == 39) {
3 x0 q+ v2 ^6 f! Q7 w) J. o - nextStep(2);
) a- U* |0 k/ x# v9 }& k - } else if (e.getKeyCode() == 38) { 8 B9 t6 f y( X5 |
- nextStep(3); ( C& u1 c6 \2 y7 k$ y9 o
- } else { , J9 E3 b& p; {: G. J8 O, M, F
- return;
1 I% `. w, @9 o* d9 S/ a - } * R2 E5 q+ A, a+ L( P9 L
- } else { & v+ G: p. t e, b7 p8 a, x
- return; 7 l# R4 ?9 z1 i& X
- } 1 k' l! w8 I- N( Q$ V/ T
- // 绘制背景 1 _* T+ d0 h/ B. O# N
- background(); . k4 Y H: O5 ]8 @( E; X- w- x# o: P
- // 绘制游戏画面 & `4 b" u$ @( O: I% M. T
- drawScreen();
1 w) t) L7 t5 B0 |! c - }
G( }! \- f- J1 q$ D - /** 7 [2 ^+ F) N( H- K
- * 切换动作 4 t- \1 G0 c; }$ r( _* S
- *
% \% P( \1 C5 Q9 l - * @param i
# l& S& U) R6 ~4 l' s; c - */ 7 Y% R, `" L$ I3 f& g% Q
- public synchronized void nextStep(final int i) {
, `9 t5 I* i5 ` - boxMove[stageNo][hp[stageNo] - 1] = false;
! a* @9 f N* s, J1 n/ ]5 a - switch (i) {
; q! h0 n" v8 m6 W1 i - case 0: 1 g: K) r& D. E6 Z) D9 B
- if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) { - R: G7 p$ G9 n
- return;
( y0 M8 n O+ x& G7 n# } - }
# `+ `9 h- [. B, s - if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) {
9 N4 N* u7 T. R8 q. J1 k# S - if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) { + X% m+ c2 o; F* C5 E9 r
- return; * R) N7 Y' Q) `' o
- } j4 S3 `3 b) R7 U/ O
- stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; - q9 T* C8 l8 k" q" \8 c$ h/ u
- stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; ( B. _$ F" l+ Z! @, |$ ^
- boxMove[stageNo][hp[stageNo] - 1] = true;
8 w0 X2 P" H( A( v - } 2 _. P7 E+ k/ o! [# v9 j" ^% K- O. m
- roley[stageNo]++;
% b( i$ \* l: z - break; 9 A4 [; b, \: K n/ M9 }+ C! M6 F
- case 1: " J% |6 N$ s# u1 r& F/ \
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) { : o M% O" h8 _% V' X8 i
- return; , C y7 [5 E% P8 R- {
- }
5 @/ d1 t- C$ A1 _% h9 G - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) {
# e$ e& J) d# ~* \2 ?8 l - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) { 7 a3 f/ t" W% H* ~# P. M2 i
- return;
W7 r+ C: a# I6 z! c - } . {" W: J- A" @& T' [- y: J f
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
0 z, H4 S' M5 _. A - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2;
, x7 b& s- x. M* L4 x o$ X/ } - boxMove[stageNo][hp[stageNo] - 1] = true; 7 _- B; K/ Q/ {- d8 U" Q
- } , ~; ]7 s- H/ a/ D9 t
- rolex[stageNo]--;
6 I" i+ _4 z7 z$ ]" Z o - break;
) g6 T( m- r) X% j: l - case 2:
3 }) j- x" z2 d- Y$ L& X8 B - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) {
e$ ]/ P% R6 k. u+ c p - return; 4 V! h6 x% I% V2 ^8 W
- } : d7 n" O9 n6 x/ l: m
- if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) {
+ Q) s% ^. a* c8 \ - if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) {
% t$ s* n" }& K! K - return;
' r* i" u4 d* U# ? - }
p5 R& A8 s* ` - stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2;
8 L& C6 z8 x- `) j4 | - stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2; " H: I+ a' t& T
- boxMove[stageNo][hp[stageNo] - 1] = true; ; H" V2 G0 B5 L
- }
) m$ s3 F* U) G7 _ - rolex[stageNo]++; . S8 R. j8 C2 q9 U& f- \
- break; : u/ p$ N3 m; z) `/ r4 H
- case 3: 6 E0 s3 O5 `: ^0 ^. O
- if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) { " c7 ~/ v8 J$ d
- return;
6 J7 i; o( o2 H4 {4 T9 \6 Q - }
k1 v% Q& ]3 a% _ - if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) {
' r, S& \ b; i4 V2 N& r9 L - if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) {
3 Y: W4 }* x3 Z! K+ d% r$ ^ - return;
1 r+ A8 }1 {9 v [' z4 S - }
: j, q$ z7 [0 ]# I - stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; ) U( k+ z4 b" n4 L! U6 R0 _6 S
- stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2;
$ E8 h) V" u' H5 W1 A( x) O: @' u6 O - boxMove[stageNo][hp[stageNo] - 1] = true;
% |7 T$ U1 n% \( F# F - }
" R# M4 S" C. w5 s# y - roley[stageNo]--; + ?8 G- t. p* j# b! n: s+ H
- break; : k. s0 E% i1 |, v3 ?9 W# t2 G
- default: m. S$ ]6 F7 |! {5 d6 ?/ s
- if (hp[stageNo] == stage.getMaxHp()[stageNo]) {
; ^, ^5 f/ r% {0 U( i1 l0 |3 _ - return;
+ k2 a- ^ a: l - } ' U8 h. Q. I+ J' _# @
- switch (ons[stageNo][hp[stageNo]]) {
& E, O: o7 U/ G. q. H, [" p - case 0:
' ?( t5 ^+ s# T: \' d# a1 w - if (boxMove[stageNo][hp[stageNo]]) { ; G' q" r L2 [. C |8 x$ I) i
- stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2; p5 _' k6 p$ u, W4 w( J
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 3 |. v" u6 {& L& D: {* c B
- } 3 ?9 n" I/ }- E4 Q# r
- roley[stageNo]--;
$ X6 K6 d+ U3 B* M/ N& Z - break; 5 z, K# E6 {( t6 w; t
- case 1:
/ I- m/ v1 G, g6 s/ b - if (boxMove[stageNo][hp[stageNo]]) {
& D- E- _! V! J; o0 v, q& S# r8 w - stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
* |' p8 `0 p3 t6 C+ ^) a - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
# C7 b# ]) m3 i8 e8 k - }
: W& a4 a+ N3 v3 a. H) H- C - rolex[stageNo]++;
/ c0 @' ^* h* ~8 K- g1 @ - break; ) W0 A/ Y# j/ G/ j& L% \' w% ?
- case 2:
2 B& e. `" i) E- a8 M- H! R - if (boxMove[stageNo][hp[stageNo]]) { ' |; S5 { X' @1 ~
- stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; $ _0 i" a( J( M& _4 N3 M; u
- stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; 1 d% x/ z$ D7 B& c% n
- } 1 z. q1 e9 p6 z
- rolex[stageNo]--; 5 X+ F; N ?) t; p/ I0 d3 ]8 f8 h
- break; ! b1 b" B! R! V. s) i$ z
- default:
0 L8 r' M+ b# v9 \1 b8 K: { - if (boxMove[stageNo][hp[stageNo]]) { 9 ^. \/ ` h6 I7 z
- stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2;
3 v( W, ~ C9 y; r9 ^ C& [/ w - stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; , r# p6 b P) H+ X0 I5 i
- } 6 x. ^, H# K7 h8 V2 O7 p, v
- roley[stageNo]++; , Z D1 ~. Q' L( W: n
- break; : P$ D& ^. H7 Z) L) A
- } 4 |2 D" K: C3 Y: h' {
- break;
& Q! V- P- Q9 y - } / w( @9 ]- b5 T i
- if (i != -1) {
; W. K) M' k1 u0 s5 r# V - hp[stageNo]--;
F* e& u( {/ E$ G+ B8 n9 ~( `$ f - ons[stageNo][hp[stageNo]] = i;
1 p" O1 @# o. H3 W, L' S2 w+ j2 U - } $ y) {: h- Q' {& ?) o* q
- role[stageNo] = ons[stageNo][hp[stageNo]]; 8 P# j# T! {) r: G: Z; e
- if (i == -1) { - l' D; q9 [; u/ G5 n
- hp[stageNo]++;
" ]6 C. F9 W1 Z - } - d+ ~3 h% {) B* R
- execute(); / _: C# x9 D3 @
- }
: r5 F+ v2 Z" j5 @ - /**
1 i, x% `& Y2 }& p8 E5 G( B, ^ - * 开场画面
# g5 |, @, _- ?$ t - * : ^. {& ^4 E$ u) b, Q& @# @
- */ ( u/ C7 Z% e( l5 ^" P9 G g
- public synchronized void openDraw() { 3 L8 W' e" G5 \3 H" V+ U6 w$ J: J
- background();
9 o5 V# E2 C. P0 A2 P - for (int i = 0; i < 5; i++) {
l* K8 i% ]$ a- O - for (int j = 0; j < maxX + 1; j++) {
! K2 r; n" l3 k2 o( o - screen.drawImage(floorImage[0], CS * j,
# y% ]) i, [6 F$ b - (CS * i + CS / 2 * maxY) - CS * 2, null);
& x! T4 o+ g9 _6 ? - }
" T/ f* b5 P% {8 X+ W6 Z - } + J0 M2 _ R$ e& v, \1 W+ S
- GraphicsUtils.setAntialias(screen, true); 7 d- _: D% k9 d0 e
- String mes = "怪蜀黍传说 - 勇者推魔王";
3 J4 Q$ q; a( Y7 w - screen.setFont(new Font("华文新魏", 1, 35));
/ a& b) i) O6 @( _ - GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen * Y) ~; a* e" A2 q7 u
- .getFontMetrics().stringWidth(mes)) / 2 + 13, 6 f6 ^- a g B |% ]6 B
- (CS * maxY) / 2 + 25, Color.black, Color.orange);
- R! N( u7 K$ | - mes = "Java版搬箱子游戏开发入门示例 - 0.1.0";
0 C% N9 m2 Y) l) m9 ~" F - screen.setFont(new Font("华文新魏", 0, 30)); $ u% o. \0 p1 ~; J J$ U
- GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
9 d0 z" I1 p: i. l$ X - .getFontMetrics().stringWidth(mes)) / 2 + 13, $ F! L9 P- n& } o5 m4 {) M
- (CS * (maxY + 2)) / 2 - 55, Color.black, Color.white); - j/ D1 q) _- a' b& ?+ O& d5 E
- GraphicsUtils.setAntialias(screen, false);
; Y% X1 h3 u6 t+ k* B/ {1 J - setupDisplay();
% P/ A+ G0 T) L" E/ E8 x/ {1 K - }
; q. v/ M) I# ~+ I* v - /**
9 n4 U3 I! U4 z - * 绘图接口实现
+ i; B" k2 h, g9 Q0 V% Y, L - */ / }' g/ S8 G# k
- public synchronized void draw(Graphics g) { $ v- g3 J: w3 o* @, P) _& Q1 }
- g.drawImage(screenImage, 0, 0, null);
]; y# G8 T g% S, G' u - if (succeed) { 0 b& D3 s# [4 F6 k; x) S- c! Y( w# c
- if (sleep == 100) { . _# E) r7 h9 |' g
- // 进入下一关 : G/ p& B! v: a8 y9 J1 k: |. I
- reset(++stageNo);
, N1 T/ b% l! S/ N - succeed = false;
) ]( v4 }' N+ r8 T& @ h% W - sleep = 0;
8 e, X1 E* }$ S0 s3 m - }
; s% C5 }, b0 K7 M) a - sleep++; # [, h# M x+ s- }
- }
3 F: H. Y; G ^. e) N - } 7 ^; _/ N ?! @, r! K5 ^, [6 B O
- /**
h& R9 k* A$ W8 u& m4 |) G - * 设置基本数据
5 s+ v" B/ Z5 e1 R" N3 |" H - * 8 K; t& L/ l Z, |) l: g
- */
; b: L7 a, M y - public void setupStage() { 8 P! n7 a3 F1 D& j8 J# D7 p
- for (int i = 0; i < maxY; i++) { 0 u8 A4 C8 q* \6 B" F
- for (int j = 0; j < maxX; j++) { " P" V" T; ^! b( j; r( v
- stageStates[stageNo][i][j] = 0;
9 ?0 E; O* J1 z& A" |5 N - }
% c* a1 ~" i! `# K - }
5 C1 D, ^& A) B; l$ M - mapx[stageNo] = stage.getConf()[stageNo][0];
1 D% M. F4 d9 }/ x; T/ Z8 d. T - mapy[stageNo] = stage.getConf()[stageNo][1];
7 E6 |, H R* D% Y* o& P - rolex[stageNo] = stage.getConf()[stageNo][2];
) B: c! c2 a# V+ g- [ - roley[stageNo] = stage.getConf()[stageNo][3];
# K6 O! R% y; E - for (int n = 0; n < mapy[stageNo]; n++) {
) e2 N5 G" M# Q+ C" [ - for (int l = 0; l < mapx[stageNo]; l++) { , ~$ B! ^1 ^* C' O0 ]
- stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l]; + s$ J5 J, u# z) `* O! G
- }
6 K. Q6 K1 I9 |/ K# B - }
/ [. z% P/ ?6 ~( r Z/ ` - hp[stageNo] = stage.getMaxHp()[stageNo]; ) A! `8 {9 d z1 c: l
- role[stageNo] = 0;
/ A/ Z" F" A2 z - for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) { 2 A6 y$ c/ A |$ e
- ons[stageNo][i1] = 0;
& E- J6 N; z7 [8 t& d - } 5 p4 R' O. o! s" m8 l, e$ _: R# G
- for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) {
2 y! y0 F* b5 A. S M7 i& c - boxMove[stageNo][j1] = false; + w0 s e) w, x$ M
- } ! B. Q J' m2 N0 q: s, L: I' V8 v
- } 5 g& ^- D+ _# o% Y4 `- O, r" M
- /** * S2 v- i9 u5 X. n0 [8 C5 b
- * 设置显示 , `& u8 T" | C
- *
' d; b3 Y8 ]3 ?: R3 N6 U - */ 1 s9 W0 Y: s" N) {
- public void setupDisplay() { ; _4 n# ^* a4 C' B
- if (message == null) {
) `' e/ U$ \; X7 {9 P d' P - screen.setFont(new Font(LSystem.FONT, 0, 12));
+ @3 t# N8 q, s5 C2 I) h! W2 d3 Y - int size = 0;
+ c0 I& v1 G+ g. I' y1 o - for (int j = 0; j < stage.getMaxStageNo(); j++) { * |: S( `; W0 \$ I
- if (complete[j]) {
8 z$ J, e- }6 v. S, i - screen.setColor(Color.gray);
# u v+ S8 y9 I9 `7 p# J0 b$ \8 u - } else { 6 Z% O5 ^! g7 p
- screen.setColor(Color.white); 7 C7 u! M: p' N' ], o% e5 d' a1 g
- } ( u1 f7 G9 i: w
- if (j == stageNo) {
: b& m8 E2 M* v1 { - if (complete[j]) {
$ ?! V" e9 t' Z. Q% N ? - screen.setColor(Color.magenta); 2 ?+ T1 e; _5 R3 t4 V2 z
- } else { & N# G, S3 }2 M6 K" x" l
- screen.setColor(Color.cyan);
4 v. U+ |4 ?2 E' r+ I% o - }
; V j6 D0 t1 M) U z8 Q2 i - }
# b' n4 E3 Y0 D- x; M$ ~5 {% z; a- { - screen.drawString(m_stageName[j], size = (10 + (screen
; O% X7 N2 r7 z$ K7 i3 j - .getFontMetrics().stringWidth("关卡0") + 20)
6 a, q& M) c, z% l& \' i% |; D - * j), LSystem.HEIGHT - 50);
/ f0 _; G! I" j! K, |6 c - }
3 O3 b. @- j% y; x) [/ O+ O, v - screen.setColor(Color.white);
( k' ~/ ~3 A+ A: n U7 K - if (stageNo == -1) {
. F1 h9 g! e! U/ {" d5 ~2 J7 C - // 初始画面,无数据
3 F d, e1 F) A3 b# f) I6 x$ ^. C3 D! e - } else {
6 p4 J7 D9 \! F U3 Z. j5 Q! x* r - // 显示状态 - p1 ]/ z4 W. O1 F# ?/ B
- if (hp[stageNo] == 0) { ' s, ]! S$ e/ b# [ J
- screen.setColor(Color.red);
& I5 E7 [4 s* T# ? - } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) {
: s3 t( R+ p9 y4 @0 Y- ` - screen.setColor(Color.orange); r" Y; V1 i0 ]0 U
- } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) {
/ l% H/ Y! G' t6 V, @ - screen.setColor(Color.yellow); % l* x6 J" G9 c2 E# `; a
- }
. J* K" n* g+ i5 _& \ - screen.drawString("主角 HP " + hp[stageNo] + "/"
, J6 k3 s# I% |/ k& w - + stage.getMaxHp()[stageNo], size + 50,
, v) s* d4 T! F8 S( o+ S' }( Q - LSystem.HEIGHT - 50); # F- d; J1 J+ S
- switch (stage.getMode()[stageNo]) { 0 B+ m( z3 g- X; B( ~ X
- // 生命耗尽 4 a {: [+ J' I3 J
- case 2: 5 Y4 h6 c1 y0 h# a0 |! e
- screen.setFont(new Font(LSystem.FONT, 1, 30)); 5 m) z5 x( \6 W2 V6 y4 b% X
- screen.setColor(Color.red); , ]" A( X; F9 L4 L& i x6 \
- GraphicsUtils.setAntialias(screen, true);
- Z' }* b+ m' u" z - screen.drawString("The End!",
- D) q: Q: N c' C& G3 q! a1 } - (CS * maxX - screen.getFontMetrics().stringWidth( - z& w3 [" m# Y1 e- A2 i9 x
- "The End!")) / 2 + 14, , \" S# F/ p$ e8 ]. u
- ((CS * (maxY + 1) + screen.getFontMetrics() " ~5 d% s6 A# u! k5 U- e
- .getAscent()) - screen.getFontMetrics() - u; ]/ m4 v+ T0 _7 _
- .getDescent()) / 2);
, ^/ d+ M% L' l - GraphicsUtils.setAntialias(screen, false);
: X' D5 h, [' a% [ L. W - break;
9 h U; N- O8 C3 Z) u x9 X - // 胜利 + N1 {1 Y. W/ K. P
- case 3:
" u# y( u+ {4 n8 W - screen.setFont(new Font(LSystem.FONT, 2, 40)); {* p ~/ P! h/ A% a3 Y; D [$ V7 j
- screen.setColor(Color.darkGray);
8 M- y! @3 G4 n6 \' z; g' s. U - GraphicsUtils.drawStyleString(screen, "Good job!", (CS 2 T2 \1 Q: ~6 W- f3 Z
- * maxX - screen.getFontMetrics().stringWidth(
3 m) C0 [) k! B4 ?' J5 O# K# ` - "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen
$ @# s. k% {+ z - .getFontMetrics().getAscent()) - screen
; M9 c$ t% n5 E9 A - .getFontMetrics().getDescent()) / 2, Color.black, $ ^" g! \: L0 M" S
- Color.white);
* b2 ?1 o8 ~: i5 p4 f7 C2 l" n1 A - // 胜利标记
/ _7 a& B1 b5 J, z7 f3 q5 _ - succeed = true;
' P% a6 a0 r, Q y9 R1 T0 _ - break;
% n/ c' z5 z( S9 [" ` - }
. W' E8 T; k6 ]# I7 m4 s - }
3 C3 i. L g! h; A9 n - }
# T" m8 q! S( n! W4 r4 p- B) \ - // 存在信息时 9 }) E' H8 e* N! s
- else { * C+ y/ ^5 E7 @/ t
- screen.setFont(new Font(LSystem.FONT, 0, 12)); . D. B, k3 N6 R" T( k8 P
- int n = screen.getFontMetrics().stringWidth(message) + 16; 9 R- S# C0 X6 k% }- D+ x. T
- int l = screen.getFontMetrics().getAscent()
( h' T, Q+ H n" D/ E - + screen.getFontMetrics().getDescent() + 8; / i( E. S, r8 x% s; R
- int i1 = (CS * (maxX + 1) - n) / 2; ! c. p9 B; F% _/ N5 x) E) A
- int j1 = (CS * maxY + 1) - l / 2; ) e; I3 M" k) \0 k+ l4 Y
- int k1 = i1 + 8;
+ v9 g* x" u+ C. u7 _ - int l1 = CS
6 A; D' w; Y; K+ f- m4 A5 Y% k - * maxY 0 m+ j* C" M% c) Y
- + 1
+ F* r9 N( ]0 J% J { - + (screen.getFontMetrics().getAscent() - screen . r9 I# t# p1 X/ O8 }
- .getFontMetrics().getDescent()) / 2; 9 y0 S0 g9 ?% S; x' C" _! c
- screen.setColor(Color.black);
0 a7 W; ~# O3 [& h) [ n) ~8 A - screen.fillRect(i1, j1, n, l); 8 g# ` t8 G8 q' C) \. W9 o9 s$ M
- screen.setColor(Color.white);
6 ^1 a$ i+ D0 Z# r G - screen.drawString(message, k1, l1);
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" ^! N: ~" }* [) a. A - }
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0 P, a: a9 a6 j+ |, y启动类:
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Main.java - package org.loon.game.simple.sokoban.main; 1 B9 o; K6 y4 ?5 A
- import org.loon.game.simple.sokoban.GameCursor; 1 f5 S' i) ]6 B0 u
- import org.loon.game.simple.sokoban.GameFrame; ( k6 o/ K* P: H! D
- import org.loon.game.simple.sokoban.control.Sokoban; 1 ~! A+ f5 |9 o1 b2 i" B
- import org.loon.game.simple.sokoban.control.Stage;
a; n2 i; G" I, i; \/ r& G - import org.loon.game.simple.sokoban.control.Stage1;
, T+ T1 N4 f% _3 c - /** ' M# U. @: F) A( i+ Q
- * Copyright 2008 - 2009
! B6 ~0 w: r+ f J1 M - *
0 ~8 P1 y. H; w1 C7 L - * Licensed under the Apache License, Version 2.0 (the "License"); you may not % q' _: Z, Y/ S Y& g8 u2 ]1 A f7 c; U
- * use this file except in compliance with the License. You may obtain a copy of
# J6 M4 O" G' h% R J' \- a - * the License at ( @) Y" f' Y) U" T# \# ]
- *
* S* p) u; t5 l$ g5 C% e. O* A9 a - * http://www.apache.org/licenses/LICENSE-2.0
1 z6 N" p5 Q$ D( v9 P - * 4 M9 U2 {! V( [ ^9 ~. t" d) J
- * Unless required by applicable law or agreed to in writing, software
! y- \8 ?- H( Q& q8 S3 O' c - * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT ( f$ O% J( S% b. A4 [& K) Y
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the " e6 h+ }$ ?+ g8 P+ ]( c) \2 q
- * License for the specific language governing permissions and limitations under
/ g2 P% N/ e9 N$ M* J - * the License. ( T) y J U$ l; v4 ^% p/ W
- * * U$ F W% P: W
- * @project loonframework
2 B; r3 x0 q5 j+ S' p; o9 T - * @author chenpeng ?' l* G, l. p7 {- E! _7 z
- * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn ; w" {5 ~- L- k/ W
- * @version 0.1
7 [8 q4 E; |; N- } - */ " }1 k! Q; Z' u# ^/ s% }' U5 H
- public class Main {
% p9 @* ^4 B! w; Y - public static void main(String[] args) { 0 D( m+ v7 \9 O7 A0 d. c- h* C3 X1 A
- java.awt.EventQueue.invokeLater(new Runnable() { + e1 x" E9 O5 u& s4 n
- public void run() {
) ^& K2 t( Y8 `+ Q/ I: k% X7 } - GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480); Z' W% |3 g- O& S6 C
- frame.setCursor(GameCursor.getCursor("image/cursor.png")); 6 S( H4 @" H- ~4 x4 J' r
- // 获得搬箱子关卡接口
0 i- K3 s" f% }7 B3 R( } - Stage stage = new Stage1(); + x; w9 W! d5 W5 J! a) B. w
- // 设定游戏控制器
: s% m* _) {8 C3 m6 b9 N - frame.getGame().setControl(new Sokoban(stage)); % X, d! z- S6 m: g
- // 游戏全屏 3 l3 f$ d2 \* e' V0 S
- // frame.updateFullScreen();
) V* I+ O8 U& r; w1 X - // 是否显示fps 8 y8 }; ~) c- g% b. g9 }* O
- frame.setFPS(true); 9 @& k8 a m5 T; m7 G
- // 允许的最大刷新率 ' b( e5 v$ @" S& g" p7 G
- frame.setMaxFrames(60);
6 H4 S) u' y J; z @ - frame.mainLoop();
& A% V3 n: \3 L4 T - frame.showFrame();
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- }); * z4 u4 S1 L u9 N- ]- d
- }
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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