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推(搬)箱子,又名Sokoban,仓库番等,是一款堪称古玩级的电脑游戏。 , c- s, ]# O3 G
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提起它,笔者相信没什么人会感觉到陌生,更没什么生物会连听都没听说过。它的发展历史之久远,甚至超越了俄罗斯方块(1988年电脑游戏化)。1 p( ^2 ~3 n6 P- w5 g! v
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这款游戏最初起源于日本,是个很难争辩的事实(我知道有人反对,但笔者确实找不到什么有力的反对证据)。他由日本人(哎……)今川宏行在1981年创立游戏规则,并于1982年经日本软件公司Thinking Rabbit正式发布。比较遗憾的是,早期的推箱子并没有PC版,笔者在网络 上搜索到的老版游戏也大多为90年以前的Mac OS下程式。
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" o, ^% ^: S: ~+ C9 o: R0 t 但说起真正令推箱子风靡于PC机的,却该感谢我们的台湾同胞李果兆先生。是他在1994年开发的仓库世家,才真正令推箱子游戏在世界各地大受推崇;仔细说来,推箱子这款小游戏之所以能有今时今日的声望与地位,固然有今川宏行的开创之功,但若说到贡献最大,承前启后的,则非中国台湾的李果兆先生莫属。7 [5 }6 a" f" M3 d
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推箱子游戏的规则非常简单,就是用尽量少的推动或移动把所有箱子都推到目标点上。箱子只能推动而不能拉动;一次只能推动一个箱子。然而,尽管它的规则是很简单的,但对于不同难度的关卡,所需要的脑力却是截然不同的,有些关卡可能会花费您几个小时、几天甚至几个月的时间,也正是这种简单性和复杂性的结合,最终令推箱子类游戏风靡全球!
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/ K) e* f4 x3 m2 z9 ~ 本回笔者在Blog中提供的,就是一款java 版推箱子游戏的简单实现。
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3 X/ }1 T* V. p2 v" _9 V 笔者设定[上、下、左、右]为方向控制 ,[S]键为后退到上一步操作,[ESC]为重新开始当前关卡,点击键盘上对应关卡的数字键可以直接选关,需要注意的是笔者以HP限制了角色的移动次数,HP归0则挑战失败。9 Y; A+ A" u" G2 q9 x
& y" R- c2 o2 l/ l' i0 B/ ? 目前版本仅提供有5关,有需要者可参考同类游戏自行扩充,游戏源码 在jar内。
8 X2 g2 \6 r2 m) n/ p! h7 y( M 游戏截图:
9 b7 q1 [1 p6 _/ U8 N3 Y% p
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+ S2 V ]3 F# D) g4 S6 o
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核心代码:
5 {4 @, P e; U! V+ P j
Sokoban.java
package org.loon.game.simple.sokoban.control;
; f+ K8 R1 R/ A+ a+ b& M import java.awt.Color;
! x8 v+ _( t: q import java.awt.Font;
2 Q" Y6 M" Z) U+ z3 i+ E import java.awt.Graphics; 3 x5 j7 }: c: \# E5 g4 q
import java.awt.Image; 5 C" R- Y. u9 @& _8 K: t+ c$ Z
import java.awt.event.KeyEvent; & U( i7 A. d4 s; ~- q
import org.loon.game.simple.sokoban.GraphicsUtils;
! a* X! q5 I0 p y. b4 {- |: @ import org.loon.game.simple.sokoban.LSystem; 9 \ s' l: t, s r1 m) X* U
import org.loon.game.simple.sokoban.SimpleControl;
* o% a9 t- p1 W+ ]+ k* U5 u /** % }: [2 |2 w9 a5 l; \/ l0 K
* Copyright 2008 - 2009 ) F- B. D& m2 S9 M
*
D$ N. r1 `8 w: N0 [+ L * Licensed under the Apache License, Version 2.0 (the "License"); you may not ) y) c1 f( g1 Y7 {. G$ G( k
* use this file except in compliance with the License. You may obtain a copy of
' S' Z) O4 T+ h" Y5 ^ * the License at : @8 k! X; W: o& \# r; n
*
+ V! F% z# x6 ^9 C& L4 S, q, C * [url]http://www.apache.org/licenses/LICENSE-2.0[/url]
" B' O3 U7 Y `1 |$ j- O *
; N+ D+ Z& H( y; V" }) a * Unless required by applicable law or agreed to in writing, software
, S, ] a1 P5 n X& {" B( v8 v6 s * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
) I) w) {4 }% A9 |* _ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the ! b* J% O, M4 p# C+ h0 U: G5 A
* License for the specific language governing permissions and limitations under
' K0 _0 c |$ ]# o6 w * the License. ' b# g0 Y) s5 h8 R) u, t
*
" r5 s: V) \; n# z3 Z0 l * @project loonframework ( k1 p* c' j+ \/ D; z9 V8 q
* @author chenpeng
6 f/ W. g ^& U3 ~2 V * @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
3 e. O. c. L" s5 R9 ]9 a * @version 0.1 - l3 c1 _; @& P8 \
*/ 8 Y9 I: M$ U9 m8 _: ~. t
public class Sokoban extends SimpleControl {
8 o) M6 M2 M& q, {7 C0 P /**
2 d% i! j( Z' e3 X, i$ l& ^ * 6 L4 N5 O4 p- h* d. b- m
*/ 1 q+ _! a& ~3 z" t4 [
private static final long serialVersionUID = 1L;
2 n! s3 |/ d/ {3 ^9 Y+ X7 p9 A private Image backImage = GraphicsUtils.loadImage("image/back1.jpg");
- I4 l. ^, f8 F% { private Image screenImage; 2 w1 H$ p# B5 U9 [! h6 a% O2 X4 a
// 墙壁图 ( n* ?# r- G8 L* Y! X& c" a7 q8 S
private Image floorImage[];
/ i2 W' z! k% F) [2 L // 角色精灵
1 K' _& j& K/ U) I7 u3 z" x private RpgSprite sprite;
8 n+ r- m0 V( [7 C/ ]5 }, Q // 窗体显示图 " \9 S' D$ L* i9 s8 E6 w
private Graphics screen;
0 u9 w* e) z* |4 { d private String message = "按下 [Enter] 开始进行游戏";
* _) S5 |/ p& N' u0 @ private String m_stageName[] = { "关卡1", "关卡2", "关卡3", "关卡4", "关卡5", "关卡6", $ E B: I$ x- g5 {& ]
"关卡7" }; ' U! p, e, a& X/ C3 I8 D6 e
private int CS = 32;
- J5 c. f2 }6 l, T& i private int maxX, maxY, comps; ( n: z( ]8 Z/ W4 E( Y! C
private int stageNo; 7 v5 Q! u1 X" y: Q" L0 ^3 ]+ A8 u3 O
private boolean complete[]; : u& H& g0 M5 A8 m3 m
private boolean boxMove[][];
4 G4 N7 L5 e. ]8 A" e1 ~- Q private int hp[]; 5 G2 ~- C# v8 e4 ~
private int stageStates[][][];
" j& \0 _0 y. h" J! A! F* E private int ons[][];
& R- }; a1 e j0 m0 M3 M7 H private int role[]; % l) P; F9 @( ]6 E9 u
private int rolex[];
7 g2 _$ G2 I; X" X private int roley[];
6 G& d# W6 `6 r, `1 c5 | private int mapx[];
Q# B8 h4 f6 s* ]! m private int mapy[];
3 ]3 l' S2 [: _# \" ] private int sleep = 0;
* U7 G7 J7 |4 ]1 I/ _ private boolean succeed = false;
3 t$ r3 k) E& p! i private Stage stage;
) k, A' H# k/ z# o' D N+ n7 { public Sokoban(Stage stage) {
* p) c1 V7 D4 D$ H this.stage = stage; 4 ?: n; \7 O: z# n! U
this.floorImage = new Image[4];
. \0 D X7 G, h6 I3 G this.sprite = new RpgSprite("image/role1.gif");
$ x( o0 c0 X5 v" F$ P! l this.maxX = 16;
9 q- g# o+ u' \3 K! J5 b this.maxY = 13;
4 c, J6 _2 I( f4 J" e0 \ this.comps = 0; - S/ T: r9 f% [3 c m: Y, a1 `
this.complete = new boolean[stage.getMaxStageNo()];
* A8 l. S- h$ _0 n8 ` O. ? this.boxMove = new boolean[stage.getMaxStageNo()][1500]; ) Y, U2 }- H* E/ X4 V
this.ons = new int[stage.getMaxStageNo()][1500];
- q y8 m) _6 u+ ] this.hp = new int[stage.getMaxStageNo()];
+ S1 `% o3 a$ J this.stageStates = new int[stage.getMaxStageNo()][maxY][maxX]; , |5 z& I' M0 _( h3 D
this.role = new int[stage.getMaxStageNo()]; " V: ~$ Y& k% P" d8 j
this.rolex = new int[stage.getMaxStageNo()];
' Y6 ?+ w0 `# X7 i: j: ]( F this.roley = new int[stage.getMaxStageNo()]; % ^- O8 z: a7 g& }2 G" A
this.mapx = new int[stage.getMaxStageNo()];
4 v8 K! A0 Z' [$ | this.mapy = new int[stage.getMaxStageNo()]; : o; I* i0 S8 R# G# v: k4 y7 G
for (int j = 0; j < 4; j++) {
' N g* g) ^3 K: f, Y. {; | floorImage[j] = GraphicsUtils.loadImage("image/back" + (j + 1)
. Z* s/ G. G4 l5 N; S* L- |# C + ".gif");
' g+ W9 i' o5 o! w2 \ }
* X7 f6 D* P4 K9 T6 }; r this.screenImage = GraphicsUtils.createImage(CS * maxX + CS, CS
. e* T" R) ~! Y, x& @) T+ m * (maxY + 1) + 32, true);
4 V7 p- N0 Y7 f- K this.screen = screenImage.getGraphics();
9 g8 |- j, ?8 }) e5 M& k1 d for (stageNo = 0; stageNo < stage.getMaxStageNo(); stageNo++) { ( h$ ~) R9 B& U' E0 h5 D
this.setupStage();
5 F" i5 m7 ~# U$ ^* t }
, O7 ^) \! M% m% L# h) g' p this.stageNo = -1;
7 f2 ]) N t4 _8 W/ `8 V% ~ // 开场界面
% L: M0 V/ ~2 h% w* ? this.openDraw();
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/**
0 ~% M0 O* n, `2 o& ^7 K( b/ L+ ] * 刷新关卡
9 N7 U0 m- i+ } e, q6 a *
# O% C4 q: z: ]- D( h) V */
/ h$ K+ \$ N1 N; L- r: \( u) R public synchronized void reset(int stageNo) { 3 g8 h' x3 i) Z2 @7 ~$ V
this.stageNo = stageNo; * z! G+ q* e% v
this.stage.getMode()[stageNo] = 1; * R9 h1 d: j1 ]& F/ {/ Y/ X
this.message = null; + w$ y2 _% n7 ]3 G/ f0 \ R0 U9 [
// 设定关卡
* B+ O( U) o6 Z/ l, Z5 @+ n this.setupStage();
7 }0 p! D: {: [! r // 重绘背景 , l4 L/ E) F. D1 |* b$ ^
this.background(); , s+ ^ A% O6 V, O
// 重绘游戏屏幕 - E7 _: f' K/ a. B( U
this.drawScreen();
/ }9 F" {& r- Y a } 3 { f1 a3 d2 [
/** - J: w& S; a1 M* d& V$ P" H
* 绘制屏幕背景
9 y( _& C! o. W2 U. W *
8 S& C9 j( q+ H; |% O */
8 e J" |8 J3 s6 b' F public synchronized void background() {
) |, N y+ ?! e8 E0 p screen.drawImage(backImage, 0, 0, null); , a# [7 z2 s$ H
screen.setColor(Color.black); : j6 l/ b) G, P: T3 }7 l( \
screen.fillRect(0, LSystem.HEIGHT - 40, LSystem.WIDTH, 40); $ G, b& ~& }, c& h# ?
} ( Y2 S$ X0 z- k8 }$ M
/**
$ M) `2 h1 K- d. ?6 A5 o4 i* J * 绘制屏幕图像 $ e* i0 W8 s8 {1 v
*
/ h% K. D& B& t */
7 {: z1 o8 }) ^" V; @ public synchronized void drawScreen() {
+ O% G% e# o/ d! H, z. b if (stageNo >= stage.getMaxStageNo()) {
8 l% R g1 t% k5 k stageNo = 0; 1 | }; @' _; l2 J5 q* u
} 0 D/ P# N8 x& i7 n/ D8 }: f
for (int i = 0; i < mapy[stageNo]; i++) { , C, X3 v3 \ s. \: D" h
for (int j = 0; j < mapx[stageNo];) { 0 {* ^8 O' U) t7 H# G
switch (stageStates[stageNo][i][j]) {
. G9 ?) r& l+ f1 s" \$ Z' c F- F case 2:
/ t) X1 k% t3 _0 e( b1 l* b8 p case 3:
1 F0 y9 n7 |/ v' a! f case 4: # Q/ k8 Z! |- T* @1 K
case 5:
/ N. N& n( N' z2 v# u screen.drawImage(floorImage[1], moveX(j), moveY(i), null);
# {. o3 c, x1 Z. }1 q r default:
* s$ |; Q* |/ V j++; ( ]$ ~) v5 \+ o) m$ T, g
break; 9 e' A7 A" l# ~9 g; V: ~. w7 E
} # O% E& z& f; Q1 K" _; r7 ?
}
! f7 t4 b# o6 g }
* Y- n$ L1 U, d7 I) ^4 W" y for (int n = 0; n < mapy[stageNo]; n++) { * u! q: n6 C" c( t" o$ E0 [
for (int l = 0; l < mapx[stageNo]; l++)
/ t( P/ z/ _) O! P switch (stageStates[stageNo][n][l]) { * w1 _ W3 a1 P
case 1:
( S$ x7 g3 w6 ^" |* s1 { screen.drawImage(floorImage[0], moveX(l), moveY(n), null); 4 Q! a& u W2 o1 J
screen.setColor(new Color(32, 0, 0)); * x' j" k N2 O1 z# `$ \0 @
screen.drawLine(moveX(l), moveY(n + 1), moveX(l) + CS - 1, ; q8 J3 F5 j3 y- I8 ?) U
moveY(n + 1));
5 x- m% C6 m) U: a+ n8 { if (l == 0 || l > 0 && stageStates[stageNo][n][l - 1] != 1) { & V+ b, ^+ E9 V. t% w7 k
screen.setColor(new Color(160, 128, 96)); 7 g, b, l: i! a7 c. W' |
screen.drawLine(moveX(l), moveY(n) + 1, moveX(l),
( J& S6 j+ b6 {. [! c+ H0 d moveY(n) + CS - 2); # C/ K: r$ M* [7 X
} % D, _- r s* m# L0 ?* ^
if (l == mapx[stageNo] - 1 || l < mapx[stageNo] - 1 ( l$ ~, \' P4 x. S
&& stageStates[stageNo][n][l + 1] != 1) {
3 ~6 d/ Y' W( y9 p3 B, r3 p screen.setColor(new Color(72, 64, 64)); + T' `& ?- ?7 t% F
screen.drawLine(moveX(l) + CS - 1, moveY(n), moveX(l) ) D. l' _; R2 {8 ~
+ CS - 1, moveY(n) + CS - 2);
( D* u, }3 s& m, D, [% | } & l; j4 ^5 b" y3 _
break; o9 ], H1 M5 |) {
case 2: 5 j4 r" v6 p) i+ |! I6 d" B
case 3: , ?( W2 p8 o* Z$ e5 |
case 4: 2 q5 [7 q0 `6 o3 U. U0 J
switch (stageStates[stageNo][n][l]) {
. i' L- h2 D k9 V' U6 L, f$ E: L3 ` default: ^" v& J- p; \. y. w7 `+ O
break; 8 V4 J: W6 f! N5 p, z
case 2:
& I0 A& s/ I, J+ D0 N. B5 @$ { case 3: $ R" u+ F7 Z; y9 C6 K2 [
screen.drawImage(floorImage[3], moveX(l), moveY(n), 9 Z6 n5 ?3 S) W. @; Q, \3 N
null); 8 o$ M, P+ @) p
break;
: j% \+ @& W. F( P& {! w case 4:
; d( _; M2 ^4 Q z1 n break; - j9 n5 T6 s' \- j9 V7 K, H! S$ s" Y
} # R% j$ r3 `5 x8 j F
if (stageStates[stageNo][n][l] != 3) 4 n) A* W/ t# r d1 Y
screen.drawImage(floorImage[2], moveX(l), moveY(n),
% U1 ^* x( t( R3 k/ q& k% u null); % p, G. Q: s1 j
break;
& y* d! z! B/ m1 w default:
4 E! T9 B9 D8 I5 r' U break;
5 D8 C4 g4 i6 K" ^2 V5 }" r } 0 X% O B2 Z2 b0 Q# W
} / ^$ R8 L; i+ {
// System.out.println(role[stageNo]);
; Y$ ]& W G8 u- [/ t( x- t screen.drawImage(sprite.getOnlyMove(role[stageNo]),
* K# e ^- q7 t9 ~% {/ B, P# k: a moveX(rolex[stageNo]), moveY(roley[stageNo]), null);
: `; X" l# P! q if (stageStates[stageNo][roley[stageNo]][rolex[stageNo]] == 4) { : s) G8 j. M2 Q k, Y6 T
screen.drawImage(floorImage[2], moveX(rolex[stageNo]), . t( _3 t: u% w- g& @2 Y
moveY(roley[stageNo]), null);
4 b. e8 S3 |( ]2 I6 q) V( U } $ d4 l9 o' L% }. Q* p! M
setupDisplay();
% s- g+ k+ d4 B9 m& t }
: d( N! {4 O2 D /** ) ^+ w+ W$ I: y7 k4 U
* 定位到实际的X座标
! o5 w6 Q) e/ [: H/ U *
5 V4 m+ P" m, R% n# Y7 @, E * @param i ( t3 v |' ~1 `
* @return ; ]9 V( Z. t) [0 ?# V# `( V
*/ - b& O* V& ^" n
public int moveX(int i) {
, `. Z( y q9 u return (CS * ((maxX - mapx[stageNo]) + 1)) / 2 + CS * i;
# T8 w' @6 A! D+ c } $ F( D1 t% [; m$ l; _7 M$ n; h
/**
6 [1 f% V3 }' F, g * 定位到实际的Y座标 9 e( t( T. r* j& q% p$ M, S, ?
*
, O$ k# D4 D8 R1 ~% w3 Z2 P K * @param i ; T, m3 P) @% {# o% c
* @return
# [* t3 k, G* b( r4 u) @3 A */ ' {# o2 o7 q& ]: f8 a' w& r0 r; s, Z: c4 w
public int moveY(int i) {
, P$ t: p3 v! d/ f4 p return (CS * ((maxY - mapy[stageNo]) + 1)) / 2 + CS * i; 3 O0 l2 N1 A; @/ K' \$ A
}
; o) _$ C5 Q* L( e3 y$ K$ X /** ; M; Y) l$ g4 K. `* a5 [* }" n8 p
* 执行操作 $ @) L2 M d) d3 i# ?9 ?
* / X0 |0 ?+ o5 u
*/ & t7 b& J0 p0 F0 P) {) {! K/ W# O/ N1 U
public synchronized void execute() { 6 @$ _! _7 @ D5 Z' `
boolean flag = true;
6 a; }! F, c; i( m1 J+ D5 E( `- P for (int i = 0; i < mapy[stageNo]; i++) { : [/ ?' N9 r5 @/ H l* e( [+ ?
for (int j = 0; j < mapx[stageNo]; j++) {
* |; F% a$ Q) q if (stageStates[stageNo][i][j] == 4) {
( J i: z* v$ e* e7 { flag = false;
9 c; Q0 o2 d: g0 G. x/ k9 X8 f }
& W8 K T+ U. m } . F" }; \$ b% u5 i# j
}
* h2 s9 Z1 m$ M! Z- k o# @ if (flag) { 2 ^8 K: P' B: Z6 w, D+ T$ z q
stage.getMode()[stageNo] = 3;
$ j% ?' r: Z' l. t, ?: a complete[stageNo] = true;
3 r: p- c4 T4 i. T, V; @ } else if (hp[stageNo] == 0) { ' @. r- y# T4 ~- U1 l R
stage.getMode()[stageNo] = 2;
- P/ d" b% k R! |3 o }
4 J w% `7 _: Y6 k* Z s comps = 0;
5 b4 S$ y& B- P for (int n = 0; n < stage.getMaxStageNo(); n++) { * [1 A$ J) v F) b! i0 q
if (complete[n]) {
. H; Q4 E4 H# n! X comps++; 4 w9 Q/ B8 f" d6 x( t- b
}
Z$ l1 z# X6 j; w U, J } ) z3 _6 G2 p) ~4 u- J
} & K4 n4 _ [* v
/** . a" \( W0 |8 b) U# d- p4 p7 A9 m
* 键盘事件处理
* `3 N; I t. a( ]" [ */ : s" c! a# Q" x: h) m- ~3 ?
public void keyPressed(KeyEvent e) { 0 j2 w5 l" l! N8 \* I4 E% u1 Z
if (e.getKeyCode() == 10 && stageNo == -1) {
' L* a6 N* D8 F( j // 开始关卡1
# H& g+ q- [- ~* r reset(0); 8 } `9 J# \& n4 U* Z. a
} else if (stageNo < 0) { * }% ]$ T: _/ D/ T5 r
return; 8 `; _' q- F9 s* M) f, R
}
# I$ \+ u& O3 @- M( Q- [0 X // 选关(默认为最大支持7关,更多请自行设定) f# }" D8 S5 _; k d8 l/ y. F
if (e.getKeyCode() == 97 || e.getKeyCode() == 49) {
& ] F& _0 w, F stageNo = 0;
1 _" W9 Q# p0 A# \. q" @ } else if (e.getKeyCode() == 98 || e.getKeyCode() == 50) { ) P; `: i" l" l
stageNo = 1; , ^0 t, S5 U* c$ ?. ]0 ?
} else if (e.getKeyCode() == 99 || e.getKeyCode() == 51) {
' |# }8 X5 x" P+ ~# N- v: N stageNo = 2;
# J' \9 ^" v. k4 n" P: c$ u } else if (e.getKeyCode() == 100 || e.getKeyCode() == 52) {
. x9 x3 Y( V0 l7 q4 I8 J4 k5 n- D stageNo = 3;
2 S4 w B' A. H9 }: u( f; ]. m } else if (e.getKeyCode() == 101 || e.getKeyCode() == 53) { ' H; M( k" s. r0 r5 `* \
stageNo = 4; " I- ^& \5 w' h
} else if (e.getKeyCode() == 102 || e.getKeyCode() == 54) { , K9 @! f4 @5 x/ ^& h
stageNo = 5; 6 X- w4 C! O J O1 Y: M
} else if (e.getKeyCode() == 103 || e.getKeyCode() == 55) { ; n* n! \' v$ A: C3 W r; r3 K
stageNo = 6; , K* t, }+ y; y
// ESC,重新开始
- k X7 a1 `; k8 m' q! m/ D } else if (e.getKeyCode() == 27) {
- S: x: Z: h6 u5 _: z reset(stageNo);
- e# K8 W- w4 n } else if (stage.getMode()[stageNo] == 1) {
* S; a, e& ~' e/ C- n$ I+ H$ Z // 退步 7 y, Y% |0 J( E9 f! s: U, q
if (e.getKeyCode() == 83) {
1 ~& M! {2 @1 ?/ [+ t3 r% T nextStep(-1); : S3 Q9 c# i5 I
}
% G( T6 c* i S" X. t) y, Y- J+ j // 移动角色 3 t7 |. g/ I8 d) i: y; ^3 l, f2 v7 K( W
else if (e.getKeyCode() == 40) {
6 M2 ]1 C& F; b; |% _$ X nextStep(0);
; P8 h- Z! j. `: v, @ } else if (e.getKeyCode() == 37) {
( `3 A$ s2 y2 M+ j nextStep(1); ' o- g5 s( l# h8 e
} else if (e.getKeyCode() == 39) {
' {8 ?! }1 m: B+ M$ x: R, e nextStep(2); - D. j# W" _0 l K
} else if (e.getKeyCode() == 38) { 5 u- J# Q# B; u6 G; a
nextStep(3); # `( E% C4 {- A% D9 S
} else {
) _. V5 }: k* {# f return; / L6 F7 X6 s) ~* f( j$ M
}
5 m% }1 w: z$ p# I" q4 D4 } } else { # n- S; X3 v) R: y
return;
9 p" M( U( P' a) I9 Q" S% o$ f }
% ?& a- a. R6 ]- x! \1 x2 o6 W // 绘制背景
+ S8 Z: t8 o1 l( [7 a- `' R background(); ' a, u( E5 |0 E1 j
// 绘制游戏画面 % D. b7 }7 a2 V, T; T- ]/ x
drawScreen(); $ |0 o- i6 _1 B1 i0 E3 s, @4 j7 C2 m. o
}
% O& J1 x3 j6 V( ~( |# u /** - q& D G! j) Z
* 切换动作 ( g3 I& w; q- O' b5 z, u7 o
* & `$ ~* P. P! U6 D3 P% r6 D
* @param i ) q" c4 m2 Y) M1 A8 A; x
*/ 4 T, p2 {9 m) }2 f# b" w( v+ d. v
public synchronized void nextStep(final int i) {
$ c7 P, i5 g. v4 F5 F3 g6 r boxMove[stageNo][hp[stageNo] - 1] = false; % |$ o/ H+ J& T8 @, W
switch (i) {
4 Z9 M1 u; v6 M4 e! x case 0: . {- M- ?5 M$ q2 J# E' m
if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 2) { , y- W$ f" K5 T9 @3 k f+ s
return;
' c- j3 }* j" _ } 0 _7 B5 t k1 G" Q
if (stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] < 4) { E, l. }5 Q0 f+ ~2 j9 h7 d
if (stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] < 4) { 4 a: `% ^1 x# t) q% e
return; % J! S! a- s$ n" T; R
} * v' k; m( F# \4 v( _; ^
stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2;
1 s! v* o! K' k: | stageStates[stageNo][roley[stageNo] + 2][rolex[stageNo]] -= 2; , Z: ?5 E( w8 C9 G' N/ \) B
boxMove[stageNo][hp[stageNo] - 1] = true; + R p- T9 q6 \, d
} : i, T* s4 a% q9 h3 v! C) [& k) J! j
roley[stageNo]++; 2 m) U5 n) s/ T ?8 V4 d' P0 c
break;
+ {: @. w. j5 F U! F+ S% `: T case 1:
0 f) ~: I8 u: A: h0 v! R if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 2) { & t' V k% `3 Y0 h0 e0 D! z7 D
return; 1 F; {& {) a4 q2 h' w
}
) L) L; n+ D6 W0 G3 X8 W$ O2 `- S" V if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] < 4) { . E3 j M# w0 V9 Z
if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] < 4) { : `( I+ [+ x( [$ t3 B2 M
return;
2 z$ r$ i8 q3 `) `. @6 Y5 a } 3 g, s) V$ S Z* ^3 a8 N* _
stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
+ v5 Y; ]3 j* o% c( P+ ~3 g0 f, S' l& e stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 2] -= 2; / z) r9 k5 I' P$ t) ]9 l
boxMove[stageNo][hp[stageNo] - 1] = true; 4 Y5 S/ n: G7 \) D. }
}
% a: z- F- P/ y+ v2 O5 M rolex[stageNo]--; ) r: n5 j8 u- j& b0 e
break;
/ |* ~5 h& m0 I6 f5 |! P9 t8 c- G case 2:
* q' `2 J# m! Y* K# Z if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 2) { ! @3 `! Z4 F8 F; q/ \0 x5 O$ V
return; 9 \. S7 X9 V" G% I# {
}
( B( ^2 H: L3 E, o' `9 l4 z/ X: P if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] < 4) {
9 B8 D6 F/ S% W+ j, g' U if (stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] < 4) { ) X$ {4 k8 {, O, t5 z
return;
! V/ N- O# g/ g) m }
5 C+ B# l' A& U% P: J stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; : M% V5 C6 }8 \8 v
stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 2] -= 2;
8 e' t3 a7 a! f4 r boxMove[stageNo][hp[stageNo] - 1] = true;
! k+ d2 i2 P0 [, P* T } & y& f; s* P$ X' T! \
rolex[stageNo]++;
7 S3 C7 _# T+ E( w @* O break; 1 E8 k7 I) {( D P% a6 g# }9 C c
case 3: / h& }1 r, V( p* W& p
if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 2) {
! B( z4 o6 u+ I* B( H! P return;
1 H( ]3 y- \+ O& A* V } + ]9 \6 m3 a3 o% f
if (stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] < 4) {
7 ]# T. X+ f& f* r3 x if (stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] < 4) {
3 d1 F# I/ k+ x2 I& \9 [ return;
( ~$ x% g- @7 X7 K* c6 u( U' B }
) u- b1 ]" p2 E! N0 } stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; ! I$ X# E/ V; B1 h, J( Q
stageStates[stageNo][roley[stageNo] - 2][rolex[stageNo]] -= 2; 6 i* l- n/ m' H
boxMove[stageNo][hp[stageNo] - 1] = true; ) c/ p0 r+ q' C
}
' d0 s8 \' E4 J9 S$ H& E' b- r roley[stageNo]--;
/ t' ]$ u( |$ }& a! B- X break; # H! T+ C/ T9 Q) x2 ^' |6 e: a' T
default: 9 E0 N1 z! m+ F: T- c" e6 C8 }
if (hp[stageNo] == stage.getMaxHp()[stageNo]) {
) W: q" M& f) O return;
( y+ r" C% A7 A# z! K8 w" u9 @ }
b2 n/ a8 f L* w! f switch (ons[stageNo][hp[stageNo]]) {
' L# u- C: h' C, ]4 J6 C( [2 e case 0:
* P& {) t( {/ [+ q! G& u1 ~ if (boxMove[stageNo][hp[stageNo]]) { , Q" }- j& E! l3 l, J6 T" a( a
stageStates[stageNo][roley[stageNo] + 1][rolex[stageNo]] += 2;
! R; @# V% y, l4 l stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; l4 h0 K0 Z6 \8 Z
} / s3 S1 }# R+ w7 r+ C
roley[stageNo]--; ; F* m' J! v4 f! E3 Z1 h
break; 3 }5 ~* ^! s' i! U
case 1:
# ], D1 {! a- G- _; G if (boxMove[stageNo][hp[stageNo]]) {
9 g5 m" O, I6 L* e. R( S. w stageStates[stageNo][roley[stageNo]][rolex[stageNo] - 1] += 2;
+ z6 }% m- G1 ]) T5 Z' u) O' ` stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
) [: X9 q, d( X } ; s- v9 v' x3 I( u* f: t
rolex[stageNo]++; ) [& d2 U( C4 g6 w. L
break;
( z" u# `/ B, [$ z( P& H5 b+ D case 2:
/ f; g7 L5 \3 t) {* y if (boxMove[stageNo][hp[stageNo]]) {
# E5 c" t( ~ }) ^) a stageStates[stageNo][roley[stageNo]][rolex[stageNo] + 1] += 2; : { ~4 V, K" h- n) G
stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2;
& k$ ^5 y; W# E2 ] } 3 t+ o3 n0 y& q4 Y& l5 E! Y
rolex[stageNo]--; & |4 f* s6 u1 b# a) m+ A
break;
. f$ S. g7 H3 i: [ default:
0 I3 ?8 Y# `/ v if (boxMove[stageNo][hp[stageNo]]) {
' y4 b/ X; U3 I: J) ~ stageStates[stageNo][roley[stageNo] - 1][rolex[stageNo]] += 2; 4 g2 U0 y) r' e& F: T2 D3 J, t
stageStates[stageNo][roley[stageNo]][rolex[stageNo]] -= 2; ! Z- @3 e' O8 c
}
o* i1 C; m2 Y4 F2 E6 @1 I) m8 n roley[stageNo]++; " j1 h, Y$ Y" N0 F }# X& y
break;
# {. b# B- I+ p } # B* G' ]/ [/ ^, K1 m! G4 ^
break; 4 c( W; V0 C5 V- u, e
}
0 l: K+ [) S7 V2 \' ] if (i != -1) {
' C( R$ ` Q8 W( X hp[stageNo]--; / n" u1 d* I( @: }; ?, ]* f+ o' [% Q
ons[stageNo][hp[stageNo]] = i;
, q" _. r6 [9 T! ` } # m( J. D+ ^+ T/ Y) J5 o
role[stageNo] = ons[stageNo][hp[stageNo]]; , _) n0 Q* H" `8 u5 e+ q
if (i == -1) {
$ |8 s) w- v) ~5 x% N) k4 N- p( j hp[stageNo]++;
0 b' }3 _; v( f6 P# F$ l } 2 ]9 a: L! ~$ ~! D3 E0 c
execute(); 0 q$ W8 p% Y9 G4 o
}
+ s% H7 ^; k! L /** ! T/ Z& Z; T/ t' _9 i
* 开场画面 7 D% D3 B% Y0 c7 f I
*
3 h! m# V% M* \' H6 v5 ^ V */ , f8 X7 P$ Z* H
public synchronized void openDraw() {
4 x! C% ~1 m+ M3 `" d5 [5 }( ] background();
/ e8 h. `# j, ?1 J) t/ J for (int i = 0; i < 5; i++) { 1 I' D- i0 h; a p8 f
for (int j = 0; j < maxX + 1; j++) {
7 Z- a0 z C2 C2 V2 ^ screen.drawImage(floorImage[0], CS * j, 7 R0 a3 w6 Y! ~; L
(CS * i + CS / 2 * maxY) - CS * 2, null);
% E: E- J; h+ r X! q } m W, X4 \( `6 T; w( e( U
}
7 c; Z+ }+ N! n( R GraphicsUtils.setAntialias(screen, true);
$ b# Z* z+ _& R G String mes = "怪蜀黍传说 - 勇者推魔王";
1 g0 v6 P* `% Q# L screen.setFont(new Font("华文新魏", 1, 35));
) N* S& c, G% V2 y! v& A# n+ q GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen
. H! U: m5 `) u/ I .getFontMetrics().stringWidth(mes)) / 2 + 13, / \; Y6 a9 O/ d# R4 V1 o
(CS * maxY) / 2 + 25, Color.black, Color.orange); ; o8 T4 i8 m3 X1 f6 T' v
mes = "Java版搬箱子游戏开发入门示例 - 0.1.0";
$ P; J! b4 O6 H$ m4 D! z ] screen.setFont(new Font("华文新魏", 0, 30)); 8 o# N9 [" ?7 |% Z/ V: a
GraphicsUtils.drawStyleString(screen, mes, (CS * maxX - screen : Q) ?" _7 N1 W/ e) _4 i# q2 D% p
.getFontMetrics().stringWidth(mes)) / 2 + 13, * Q9 @* [# d# w4 k) M) Y6 R
(CS * (maxY + 2)) / 2 - 55, Color.black, Color.white); . ~- W% t$ I' l [! q
GraphicsUtils.setAntialias(screen, false); 8 a q( S. o+ P- D, {1 L
setupDisplay(); : F+ A3 |2 Y/ }4 |
} ' M( E( N2 Q; D$ D; ]% H
/**
, D# C; C- n- P* F& r * 绘图接口实现
7 {# r2 r5 ]; f* U! t0 {( w */
, |7 J& R4 W9 b# I4 i public synchronized void draw(Graphics g) {
" Z3 m4 A$ w0 F# v$ J+ x g.drawImage(screenImage, 0, 0, null); 9 i8 r0 N Z I' U! m
if (succeed) { 0 s$ E/ z6 y9 r, Y3 B& B- j4 t2 y
if (sleep == 100) {
5 e2 q! U. O8 O5 O) C // 进入下一关 / D X5 W1 ]9 {* ^* r5 y& C t
reset(++stageNo); 3 L4 J# v- e% ]9 C; \! ~% m& t
succeed = false; . Q9 W+ o5 L! h) ?/ C% A/ S- T% n
sleep = 0;
, F, f2 v, U( O; ^* v; K- [$ x }
/ ]8 b8 d1 ~% s$ u9 V! F sleep++; 2 U* U, |" d: ]8 S/ }! T
} ) l. \" T' D3 k3 \. L
} 6 H- {% @, } A" _( N6 F; W
/**
- s, R) g! B3 m/ u& O * 设置基本数据
6 r: |$ r4 k/ W- f6 H# k * ' h; K/ _( F- j& O% \4 ]
*/
; I$ s0 w' T% r9 B! h2 y; f* ~ public void setupStage() { ; _3 j/ D6 r3 ]# M7 g
for (int i = 0; i < maxY; i++) { 2 f$ b) F0 [+ ~7 a4 p, m
for (int j = 0; j < maxX; j++) { 8 h0 m' c+ b/ E/ x8 |
stageStates[stageNo][i][j] = 0; 9 f0 O+ m5 n! |& ~& @* Y2 m1 g
} 9 f7 j; l! ^& q% `) r& x
}
W& y, J' {+ `7 g$ v$ U mapx[stageNo] = stage.getConf()[stageNo][0]; $ a. N) n \0 y8 t9 z( \) g. V& P
mapy[stageNo] = stage.getConf()[stageNo][1]; 8 M' D0 [/ `1 A- I5 s0 M
rolex[stageNo] = stage.getConf()[stageNo][2]; 5 [1 `& [/ J) b" }8 U4 c
roley[stageNo] = stage.getConf()[stageNo][3];
# V- P2 E( r3 w+ q q. P# m. W; A) I for (int n = 0; n < mapy[stageNo]; n++) { ' O; W* F p/ J* V$ z- e
for (int l = 0; l < mapx[stageNo]; l++) { 5 f' s" ]9 S4 x B4 c
stageStates[stageNo][n][l] = stage.getMapData()[stageNo][n][l]; 5 F$ }1 p) j Q0 L4 K
} # c; R) \) G$ \& ^
}
+ A8 Z% U+ \! {$ `# @2 ? hp[stageNo] = stage.getMaxHp()[stageNo]; / F" Z- t5 ?" {- A( E4 d7 [' @# c' P
role[stageNo] = 0; 1 ~8 M! x9 v* e$ {; I6 Q4 Z4 u) I
for (int i1 = 0; i1 < stage.getMaxHp()[stageNo]; i1++) {
v( T' B! N# q ons[stageNo][i1] = 0; - Z( w- X% M: I1 V/ H2 X- N
}
8 ]) n( j6 y& J for (int j1 = 0; j1 < stage.getMaxHp()[stageNo]; j1++) { " ^4 S g8 ~7 t' t. k. H7 B7 X3 I
boxMove[stageNo][j1] = false;
0 B1 C- g( u$ A" Z5 c- {/ x2 v }
/ F0 S/ |& X; T# Z" I4 K }
6 T6 x- H) G* w7 L, @+ a /**
( x* k7 Z0 T9 z) d' r9 } * 设置显示
8 \6 f( w3 [, M. V( L *
' g4 d' f" Y" U( s9 M */ ) F' W/ T6 y: {7 w- |- B! i: ~
public void setupDisplay() { ! U1 n- Z% L7 {$ S. o0 a/ c
if (message == null) {
2 I/ L) X: n$ `4 @. o screen.setFont(new Font(LSystem.FONT, 0, 12));
. @" \+ n: \' Y' T3 u' ~ int size = 0; % S" q; J& s3 T3 i2 d
for (int j = 0; j < stage.getMaxStageNo(); j++) {
# b$ A% U8 H& [' l6 X" e if (complete[j]) {
5 Z* D7 o% s& b6 K" D" { screen.setColor(Color.gray);
4 G$ _: E1 ~# A- J" M1 z6 n. h# ]% @! R } else { % B# w/ a7 F$ Y1 g; j- T
screen.setColor(Color.white); ( E* V, N) K5 H( o- `/ ^' V+ B
} " G; n. U- W: q4 q6 t0 x- @3 G
if (j == stageNo) {
% X/ x* S ] p2 z1 L if (complete[j]) {
$ v; D' p) E& _ screen.setColor(Color.magenta);
# H1 ~9 G) o9 u; U# Z } else { . R7 H7 }3 i1 L$ I7 Q# V
screen.setColor(Color.cyan); 2 [" A: A0 Z( }# b+ N
}
1 ~+ T. A/ W' Q1 b4 V: t } 1 K- D8 Y/ n/ _1 T! h9 n8 B# ~
screen.drawString(m_stageName[j], size = (10 + (screen
- [/ f! r4 ?- W" n7 G' r5 A5 n .getFontMetrics().stringWidth("关卡0") + 20) - k' j6 F, p+ J ` V
* j), LSystem.HEIGHT - 50); 3 z2 C, v- Z/ ~
}
9 H% Z& J$ I9 Q screen.setColor(Color.white);
. c; D8 H& b4 v( j- p) J if (stageNo == -1) {
0 j8 I* C& z. Z$ {% p" c3 o // 初始画面,无数据 f5 O/ ~: X) {$ I0 E# N
} else {
! w7 Q6 O# z' [- l- o; t! V6 M // 显示状态 8 ]6 j( C/ P& f
if (hp[stageNo] == 0) { . U( h7 r' ~ }
screen.setColor(Color.red); - S2 _6 }1 \: p' b j% K. O, N0 }
} else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 4) {
* ~6 t9 N& `, W screen.setColor(Color.orange);
( z. ?$ W7 M k& t7 k2 }% s, T } else if (hp[stageNo] <= stage.getMaxHp()[stageNo] / 2) { ; _0 d, p; z! ?8 {; d& [, f
screen.setColor(Color.yellow); * m+ H# m6 T2 w1 t. ], K- ]
} 2 Y( `1 O- M& s; d: H/ [ f8 ^
screen.drawString("主角 HP " + hp[stageNo] + "/" * @: {' p& m1 Q b
+ stage.getMaxHp()[stageNo], size + 50, 0 v+ x5 o* w( T* z
LSystem.HEIGHT - 50);
' p- ?9 P, p+ |# k switch (stage.getMode()[stageNo]) { V9 T, C5 Q# J
// 生命耗尽
9 f4 w" M& M. i' r4 T+ A" x4 M case 2:
0 t" h! O& }- A; d8 P* I screen.setFont(new Font(LSystem.FONT, 1, 30)); 0 S$ ~: Q. U7 E9 s1 o, I6 i- g
screen.setColor(Color.red); . r8 X+ r+ J# H! `
GraphicsUtils.setAntialias(screen, true); : K7 K/ y! F% ~/ o! u% I
screen.drawString("The End!",
6 S6 q$ ~8 V- D7 E# E$ b3 ~ (CS * maxX - screen.getFontMetrics().stringWidth( 3 l7 F! g' F* I5 h% n! ~4 `5 U
"The End!")) / 2 + 14, 6 f1 R+ G- z& q1 m
((CS * (maxY + 1) + screen.getFontMetrics() ( D3 x9 F8 ?/ L% P+ n& U
.getAscent()) - screen.getFontMetrics() " }$ L8 F; ]) \8 L
.getDescent()) / 2);
8 ]0 z8 t) A& r/ E) B3 m/ a8 j GraphicsUtils.setAntialias(screen, false); , ]8 n% I1 [6 q
break; R0 }' T2 N: h/ F9 C
// 胜利 8 b8 ?+ e# ?+ `
case 3: + O! u7 L/ D7 G6 y- Q v7 j8 Y
screen.setFont(new Font(LSystem.FONT, 2, 40)); 4 ]3 O4 ~, {5 C/ w6 u8 N
screen.setColor(Color.darkGray);
( U+ [' C X. y! c `6 ^ GraphicsUtils.drawStyleString(screen, "Good job!", (CS - A2 } M, v/ M
* maxX - screen.getFontMetrics().stringWidth(
" V3 R' l3 a) Y% k "Good job!")) / 2 + 14, ((CS * (maxY + 1) + screen
- p, ]' p, z) W( x .getFontMetrics().getAscent()) - screen ( {' g, ^" u) N3 O0 ~
.getFontMetrics().getDescent()) / 2, Color.black,
. r, p2 `' A9 K! @ e Color.white);
# @% I7 T& ]0 F$ f // 胜利标记 7 n A# D+ W1 x' _" \( w# L7 ?
succeed = true;
; Y5 D% ~ X/ L2 x1 S( Q" g break;
0 k P; I4 ?4 v' X( Y } & L) ^$ W& V+ i2 _
} , F/ D# I" N' c$ Q. P m
}
8 {/ {$ J+ J$ L; \, H- k // 存在信息时
! w* ^$ f* Y. O% f2 h: g# I else {
, l3 k+ M1 f) Y U/ p0 @) ] screen.setFont(new Font(LSystem.FONT, 0, 12)); 8 f7 B; ^9 Q6 [/ w6 }
int n = screen.getFontMetrics().stringWidth(message) + 16;
7 ^) H: l: y4 O2 ]9 b+ e int l = screen.getFontMetrics().getAscent() . m/ c+ W& I( ?2 g, X
+ screen.getFontMetrics().getDescent() + 8; : ]) P7 x% o, y: U$ d9 q6 I
int i1 = (CS * (maxX + 1) - n) / 2; ! @4 T6 u! @4 W9 \4 V- m7 i0 x
int j1 = (CS * maxY + 1) - l / 2;
% [! [/ Q$ Q! b# D( t int k1 = i1 + 8; 3 X! O; ^% b4 S0 p6 K2 b8 R
int l1 = CS / t# u) j/ s+ C3 U/ n
* maxY
3 U- w: N. c2 E; E# T4 H + 1 & Z; z, l' a6 x% K" H3 T5 s& y
+ (screen.getFontMetrics().getAscent() - screen
" E. L" K; Q1 E2 U; M& g. | .getFontMetrics().getDescent()) / 2;
$ k+ F; y, I+ F8 d, a screen.setColor(Color.black); 2 O& I# Q- s4 k
screen.fillRect(i1, j1, n, l);
: Y5 u, d1 u5 e0 o2 \- x# E6 s screen.setColor(Color.white);
1 z. e$ s' s0 X9 S# N4 n5 n1 B screen.drawString(message, k1, l1); $ E& a/ D6 j/ G
}
8 w& d8 K; H, O) K0 I/ v7 b4 a) d) H }
/ {4 z2 e4 _, X C } 复制代码
- ~. H2 S/ W4 D7 Y; \; M 启动类:
! a; ^; X, w, |# K9 z; R1 v
4 g, C0 {! y0 N$ N2 K3 J
3 S: Q: d8 ~, f; P
Main.java
package org.loon.game.simple.sokoban.main; # F1 R% l) d% ]6 d( m
import org.loon.game.simple.sokoban.GameCursor; ; H2 L3 t' o3 a; L8 g- \
import org.loon.game.simple.sokoban.GameFrame; - B* j$ f$ u/ x
import org.loon.game.simple.sokoban.control.Sokoban;
: _" w7 J! |' v6 x; p import org.loon.game.simple.sokoban.control.Stage;
* e* I1 V) P3 ?# k+ K4 b import org.loon.game.simple.sokoban.control.Stage1; 2 p8 M( R3 p+ P5 I4 W' c
/** / S* t+ t5 U# N
* Copyright 2008 - 2009 4 s, Q. N& Z0 }( M) G
* ' T) V" ~; j/ j H a1 ~. a
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
- L6 Z: j- N% c0 H) }/ l* l6 W * use this file except in compliance with the License. You may obtain a copy of 5 a% P) m) ]$ U, ^' O+ k' p
* the License at ! o) B6 c+ y+ @- T- c/ U2 }& f
* , G- p9 a% k- ^# y" e
* http://www.apache.org/licenses/LICENSE-2.0
9 b, j1 W: B5 E& j. m* K. t *
& h* N x' j, k5 L; n * Unless required by applicable law or agreed to in writing, software
) z0 O) G/ Q: }- G1 l6 r+ B& `/ { * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
" @. q; s: |; B, O3 b9 N3 L * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the & V( T N5 @& {
* License for the specific language governing permissions and limitations under , {" z$ K% o9 H7 A$ g' @! L/ I. }
* the License. , Q- N9 R3 X0 S7 I5 }
* ' ~7 O4 m% E9 \/ z4 v" ?+ ]. l
* @project loonframework
7 D9 o" X' O- S * @author chenpeng , R" l9 Z: E3 Q9 [
* @email <a title="" href="http://hi.baidu.com/ceponline" mce_href="http://hi.baidu.com/ceponline" target="_blank">ceponline</a>@yahoo.com.cn
" R/ ~5 J. l! ]& i: N * @version 0.1
/ S$ ?5 z1 ^" J */
; e" s& W3 ~9 G) G% @ public class Main { # z1 v1 a# F' Y& O+ n
public static void main(String[] args) {
8 T( [) O, q) G) @5 C0 m java.awt.EventQueue.invokeLater(new Runnable() {
" s3 X! X j% L9 C public void run() { 8 ]. m8 h$ W+ s8 o5 ?" E. r1 |
GameFrame frame = new GameFrame("Java版搬箱子游戏入门示例及源码-0.1.0", 540, 480);
2 p; T& l3 E) l9 A; ^$ @ frame.setCursor(GameCursor.getCursor("image/cursor.png"));
! S$ S4 Q, Q0 @2 g" _. x // 获得搬箱子关卡接口 1 n/ N1 Z6 t0 Z5 s
Stage stage = new Stage1();
% E; U2 x# E. M) I7 v# u& |) d // 设定游戏控制器 / D+ b0 W* h- `2 b, N
frame.getGame().setControl(new Sokoban(stage));
3 w9 l4 v6 }" i" c) c- U+ ^ // 游戏全屏 y# y) i1 x8 c7 B+ t$ C$ m3 t# u6 ?
// frame.updateFullScreen();
5 n8 i3 E3 V9 e6 p8 l4 _3 y' c // 是否显示fps : X, O! k( \" S) X2 I/ ?& Z5 i
frame.setFPS(true);
! i l0 y1 V2 D( w- N: B0 ?6 ~. q+ O // 允许的最大刷新率
( U7 r6 d" G% c, A4 x2 j frame.setMaxFrames(60);
8 F3 B# j; k. q1 j5 |/ Y+ { frame.mainLoop(); , G7 [/ t# A# e7 r x$ Z
frame.showFrame();
$ h7 q6 W; W: N1 V8 z0 a( H }
' t8 U3 p6 w: u1 G6 J });
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} 复制代码 " U& f6 Y- z7 Q2 g$ ?# B8 w) a8 _
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JavaSwing实现的推箱子项目源码.zip
(139.15 KB, 下载次数: 4, 售价: 1 IT币)
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